Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 4:55 pm)
Thanks Jeff, I think I found the solution just as you were writing that. The line:- { objFileGeom 0 0 :Runtime:Geometries:femaleHeadOnly:femaleHeadOnly.obj storageOffset 0 0 0 } should read:- { objFileGeom :Runtime:Geometries:femaleHeadOnly:femaleHeadOnly.obj } This now brings the head in correctly, but copy/pasting the morph info into the CR2 does not work. ie the whole reason for doing it in the first place. I have your head switching info which I'm finding very helpful. Thought that would be one way of doing it. Successfully produced a headed figure, but again morphs did not work. ummmmmm? I've been at this for 11 hours so I'm taking a break :)) I'll catch you on that Tech list, Many thanks
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I have built a new figure which with the exception of the head is a totally new mesh. Because of the work involved in doing all the facial morphs I wish to use the P4 woman's head. I wrote a PHI file thus:-
objFile :Runtime:Geometries:PhilC:figure 3n.obj
1 hip yzx
2 abdomen yzx
3 chest xzx
4 neck yzx
5 head yzx :Runtime:Geometries:femaleHeadOnly:femaleHeadOnly.obj
4 lCollar xyz
5 lShldr xyz ....etc
Into Poser to produce this:-
All looks ok, but I find that the program has added all the head vertex info to the CR2. Not what I wanted.
So I tried plan "B" :)
This time I added the head reference directly to the new CR2, thus:-
figureResFile :Runtime:Geometries:PhilC:figure 3n.obj
actor BODY
{
}
actor hip
{
geomHandlerGeom 13 hip storageOffset 0 0 0
}
actor abdomen
{
geomHandlerGeom 13 abdomen storageOffset 0 0 0
}
actor chest
{
geomHandlerGeom 13 chest storageOffset 0 0 0
}
actor neck
{
geomHandlerGeom 13 neck storageOffset 0 0 0
}
actor head
{
objFileGeom 0 0 :Runtime:Geometries:femaleHeadOnly:femaleHeadOnly.obj storageOffset 0 0 0
}
actor lCollar .....etc
This produced the figure on the right:-
I've missed an offset or something somewhere, any ideas?