Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 3:27 pm)
the program never really seems to work unless you get the workflow of your project exactly right. I wish I could be of more help but I'm just as frustrated. When I make a character I make a demo character just to get the work flow right and then start over and remake the character knowing what problems to look out for!
In a simple word, no, it won't conform to stretched limbs. But, tweaking is possible, mainly by using the Y-scale dial on the boots. Then there are dynamic deformer packages... I THINK wyrmmaster's newest deformers handle things like this. I don't know if his store is still up in the MP, but it is worth checking out.
Attached Link: http://www.shininghalf.com/desprit/downloads/V3Tools.zip
This is Miko. Miko is very short (body scaled to 87% from default V3 size). Her legs and arms have also been shortened by turning the "stretch legs" and "stretch arms" dials negative. I tried to put the catsuit on her. Because her body is scaled down, I first parented the suit to her; then when I conform, it inherets her scale. Nifty, huh? (Restore Figure would also cause it to inheret her scale once it is parented to her body.)Thanks for the "parent-and-pose" hint. I've been trying for hours to fit the All-n-wonder dress to Misaki, which is a similar kind of mismatch. I was conforming first and getting nowhere. Just now I tried it your way, and got a good-enough fit in 10 minutes!
My python page
My ShareCG freebies
FyreSpiryt: How were you able to "Stretch Legs and Stretch Arms dials by copying the valueParm dials from V3's body into the catsuit's body". I wasn't aware that you could copy these parameters from one figure to completely new figure (e.g. the catsuit). I have exactly the same proble, with using a ssmaller sized model and strugling with conforming clothes
What you do is open both files in a text editor. In the V3 file, scroll past all of the actor Whatever { geometry stuff} entries, until you get to the second actor Body, which has bunch of lines and then a "channels" section. In the channels section, you'll find channels that start with "valueParm PBMStretchArms" or legs or neck or whatever. Copy the channel, which is the valueParm line, the following {, and everything up to and including the matching }. Just a normal text edit->copy operation. Now, switch to the clothing file, scroll down to the "actor Body" section with channels, and inside that Channels section, paste the "valueParm" channel you copied. Save the clothing item (I usually save under a new name in case I messed something up.)
Now, open up Poser, load up the clothing file you just saved, and apply the "ERC Inj" pose (or whatever I called it. Something like that) from the happy magic zip I linked to up there. Spin the Stretch Arms/Legs/Neck/whatever dial and make sure things are stretching. From Poser, save it back to your library, and it's ready to use.
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