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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)



Subject: Post rendering treatment: a newbie question


Doorknob ( ) posted Tue, 30 March 2004 at 4:56 AM · edited Sat, 23 November 2024 at 7:22 AM

Just a quick question: is there any post render treatment with a graphic editor software you always run on your newly rendered pictures? Does Poser images suffer from common problems you use a graphic editor to fix? TIA


EnglishBob ( ) posted Tue, 30 March 2004 at 4:58 AM

Bodies poking through clothes is the most frequent reason to reach for Paint Shop Pro, in my case. Second would be compositing a render on top of a photographic background.


diolma ( ) posted Tue, 30 March 2004 at 7:54 AM

And for correcting those ugly "cracked joint" effects when elbows/knees etc. bent too far..



DarkElegance ( ) posted Tue, 30 March 2004 at 8:56 AM

to correct anatomey{joints, arm flex or shape, legs, buttocks, eyes,neck breasts just to name a few of the most common problems}, lighting to add or subtract an element to the picture to do hair. to give effects to the picture{soft focus,sepia etc}

https://www.darkelegance.co.uk/



Commission Closed till 2025



Replicant ( ) posted Tue, 30 March 2004 at 9:33 AM

I postwork almost all of my images to some degree. First I always check limb joints for cracks as Diolma says and I blur and smudge till they look right. Then I usually use one of Bloodsong's hair brushes to roughen the outline of the hair and add a few wispy strands. Most hair props have smooth crowns and edges that you never see in the real world. Then I apply any filters I think are needed. I usually look at Auto-contrast and Auto-level to see if these improve things and I tend to play around with colour curves.


Expert in computer code including, but not limited to, BTW; IIRC; IMHO; LMAO; BRB; OIC; ROFL; TTYL. Black belt in Google-fu.

 


Riddokun ( ) posted Tue, 30 March 2004 at 10:09 AM

so far i mostly use compositing/layering to "fake" features of poser 5's shaderS/material rooms regarding cartoon render, and so bypass p4 (no ppp) limitations of it regarding transmapped items, transparency, "low polygon" meshes etc... of course also to add a background it is useful


mondoxjake ( ) posted Tue, 30 March 2004 at 7:28 PM

I just did a mini-graphic tutorial for beginners at my new MSN site that might help: http://groups.msn.com/Mondos3DExpress I plan on doing more in the near future. Nothing great, but I feel a picture is easily worth a thousand words.


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