Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
Thanks, I've played with those settings with no success. Firstly, I would think x=1 and y=1 would give me exactly what I want. But it doesn't. The X scale is pretty good (in the render, the doorknob dot is missing however) but the Y is off. Thinking I should reduce the Y scale to eliminate the tiling, I tried that; but I think I don't understand what the units are for the X and Y scale. Since the Y=1 is obviously not 1 to 1, I'm at a loss for understanding how to affect the change.
Really? I do know how to use UV Mapper but I can't believe for something as standard as I would think this is that one has to go through all that. Export the cube as an obj, UV map it, reimport, etc. Seems like too much when most other programs can just map the image easily. Does this mean that Vue users really only use Procedural texturing and bitmapping is a 'no-no'? Even the notion of having to rescale the texture if I change the shape of the cube seems incredible. Is this really how Vue works? Dave
Sorry, I tried to export my shaped cube as an .obj so I can work with it in UV Mapper but I can only export a .vob. So how does one go about UV mapping stuff for Vue... Dave - who's trying not to get discouraged. It's just that everytime I use Vue, I get stymied by one thing or another - and often when I ask about any particular problem there's never a cut and dry answer. For instance, I never got anyone at Vue or Phoul to be able to explain to me why my imported Poser figures suddenly turn around 180 degrees when they get to the end of their animation data... So, I keep trying but if simple mapping is going to be a problem, I may have to give it up. I only got it for it's ability to import Poser animation data and figures but maybe the new Carrara Poser plug-in will do that. Ho-hum... : )
You only can export from Vue Pro. You did not say what version you are using. Create a cube in any other software and export it as an OBJ (Poser maybe). And if you don't have any software where you can create it, just tell me and I will send you one. As you can resize it as you like once mapped, there is no size problem:-)
Now wait, I didn't not want to know that, Gebe. I said I tried it but I couldn't understand what the units were so that I could avoid random playing around with numbers. Maybe the answer is that you can't avoid playing around with it - maybe that's just how it works. I did try all manner of positive and negative numbers in the scale boxes though before I ever bothered to ask... Martin's answer explains it somewhat, however the bottom of his texture is repeating at the top... So given that, would increasing the Y more get it to fit? (Oh, actually maybe playing with the offset more would do it). And if the units are pixels, what does the default 1.000 mean? I'm not trying to be contankerous folks; just trying to understand something that's not the most intuitive it could be ...and... it's not my fault that it's not intuitive or that it's an apparent shortcoming. Because of the ease with which other programs I use do this (Bryce and Carrara, Gebe; not even so high-end as MAX and Cinema4D as you suggested earlier); I guess I assumed it was a fairly standard mapping algorithm. I'll keep at it and see what happens but maybe I won't keep troubling the board with it. : ) Thanks. DJ
I must say that 3ddave44 is absolutely right here. Vue is indeed a great program for its price, but the mapping functions are its major weakness. This is no "high end" feature. It is merely the result of Vue starting out as a pure landscape program, with a greater emphasis on procedural textures. I truly hope the next version will allow simple interactive mapping, or at least the logical assumption that a 1x1 ratio means that the image is applied exactly ONCE to a face of a cube or plane.
Attached Link: http://sittingblue.50megs.com/tutorials/cubes/index.htm
You may want to check out my cube mapping tutorial. The tutorial was written for Vue 4. My guess is the process is the same in Vue Pro.Charles
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I've been trying to map a door bitmap onto a door-shaped rectangle. The image is basically the same shape as the rectangle. When mapped, the image tiles on the shape instead of just flat-mapping to it in the correct size (see pic(s)) (Note: my real door map is at work; this crappy one is just for my trying to figure it out). : )
Here's the door map
Here's how it maps.
How do I get the map to fit the whole surface Once? (These are all the default mapping settings except that I did switch to Object space mapping instead of World mapping)
Thanks! Dave