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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 2:56 am)



Subject: Texture advice sought


Gorgy ( ) posted Tue, 26 September 2000 at 2:00 AM ยท edited Mon, 11 November 2024 at 4:17 AM

Hi All, Well, here's what I'm trying to do: The costume I'm trying to recreate has five bands on the character's upper thigh. I thought I could get away with stacking and resizing five torus props, but that didn't work because whenever I move the character's thigh sideways, the inner part of the thigh envelopes that part of the props. Solution 2 involved trying to make morphs of the bands on the thigh, but my skills at modeling are really bad and I gave up. Solution 3 involves trying to make a bump map of the bands on the thigh. I figure that way they'll stay on the surface of the thigh no matter how I position it. The problem is, even with the seam map (downloaded from Renderosity!) I still can't get the bands to line up. Actually, I can get the bands to line up, but then I no longer have an even band. I end up with a bunch of squiggley lines. This exercise has really increased my respect for those people who create things like stocking and lingerie textures. Oh,I've always respected them. But this makes me appreciate the level of difficulty of their creations. As always, Any help would be greatly appreciated. Thank you, James


Jon ( ) posted Tue, 26 September 2000 at 5:06 AM

You could select the thigh with the grouping tool and create perspective uv's then export the whole figure and take it into uv mapper, the new material, the thigh will now be separate, you can resize, reshape and create a tex, bump for just that, the regular map will work with the rest of the figure. Other than that only trial and error will help you line them up I'm afraid.


bergerac ( ) posted Tue, 26 September 2000 at 5:18 AM

James, I'm sure someone else will give you some better ideas, but here's my take on the problem: The first thing to keep in mind is that if you create the bands on the texture, they will stretch and distort as the limb moves (i.e. as the vertices are stretched by Poser). You can overcome the stretching effect by doing them as props and parenting them in place. If the stretching effect is not a problem, then I would suggest you open the .obj in UV Mapper, select by group, choose thigh and remap as a cylinder, or some other option that gives you a better map to work with. When you save the model, it would probably be a good idea to give it a new name, so that if you mess up, you don't lose your original figure. Open the CR2 in a text editor, search for ".obj", there should be two references to your object file, change them to refer to your new .obj, save the cr2 file under a new name and now go back to creating a texture from your new template. A planar texture tends to distort on the edges where the vertices are bunched up on the map. It's always going to be difficult to line things up and get clear, smooth lines. Hope that helps. Berge


bergerac ( ) posted Tue, 26 September 2000 at 5:24 AM

Quick correction, Jon is right, of course. Sorry, his post came through while I was typing :) Berge


Gorgy ( ) posted Tue, 26 September 2000 at 10:56 PM

Hi, Thanks Jon and Berge! I'll give it a try. Thanks again, James


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