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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: should i keep this going?


ardphil ( ) posted Tue, 06 April 2004 at 1:02 PM · edited Tue, 26 November 2024 at 9:39 AM

file_105013.gif

it is not fully rendered yet, and i would do somepsot work to remove the 'unsmoothness', but should i continue and render this, any ideas about changing it somehow?

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ardphil ( ) posted Tue, 06 April 2004 at 1:03 PM

when rendered i will smoth the rough bits in photoshop by bluring it!

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Damia ( ) posted Tue, 06 April 2004 at 1:10 PM

I would. You could do a whole scene with it. Trees or buldings, etc. on the ground. I think it looks good. Better than what I can model! :)

~Damia~ LeviathanPhotography


ardphil ( ) posted Tue, 06 April 2004 at 1:12 PM

hey thx, any ideas bout the ground!

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ddruckenmiller ( ) posted Tue, 06 April 2004 at 1:13 PM

Keep going - you seem to be on the right track. That's a good POV.


ardphil ( ) posted Tue, 06 April 2004 at 1:32 PM

wats a POV??lol and how could I do buildings for that much of a large scale? could I do sandunes or somethinG?

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Rayraz ( ) posted Tue, 06 April 2004 at 1:45 PM

POV is Point Of View :)

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ardphil ( ) posted Tue, 06 April 2004 at 1:48 PM

ok, should i do sand dunes or sumpin?

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Rayraz ( ) posted Tue, 06 April 2004 at 1:54 PM

you could do desert sand-dunes and some small military structures in the desert place the camera a bit more from the top viewing down to the ground. You can make the jet the object of focus and at the same time keep the background visually attractive by giving the viewer something to look at there too.

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ardphil ( ) posted Tue, 06 April 2004 at 1:55 PM

yer thats sounds gd, how bout some panzer tanks, or AA's

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ardphil ( ) posted Tue, 06 April 2004 at 1:56 PM

yer thats sounds gd, how bout some panzer tanks, or AA's

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ardphil ( ) posted Tue, 06 April 2004 at 1:56 PM

yer thats sounds gd, how bout some panzer tanks, or AA's

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Damia ( ) posted Tue, 06 April 2004 at 2:00 PM

Great idea ardphil. Do whatever you want and then we will tell you how to optimize it. Well, most other people will tell you, I will just keep saying good work. ;)

~Damia~ LeviathanPhotography


ardphil ( ) posted Tue, 06 April 2004 at 2:14 PM
pauljs75 ( ) posted Tue, 06 April 2004 at 2:44 PM

You could always render the background separate. Then render the jet with a basic plane that has the same colors as the background (for reflection purposes.) Both would have the lighting set up at the same angles. Then mask render the jet. Why? With a separate background, you could give it a directional blur. Then it's just a matter of placing the jet on top using a separate layer and using the mask to control the layer transparency. Of course you might change this idea around a bit if the jet's low enough to cast shadows, etc. But you get the idea.


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danamo ( ) posted Tue, 06 April 2004 at 2:54 PM

file_105014.gif

You have the start of a nice scene. My question is: why go to all the trouble of smoothing your mesh in post when you can smooth it in Bryce by clicking the E(edit mesh) icon and selecting smooth? On a complex model some parts look better smoothed and some look better without it. You can experiment with the different parts of a model to see what looks best to you. As you can see, you can also set the angles that will be smoothed with the slide bar. Keep going with this.

Dan


danamo ( ) posted Tue, 06 April 2004 at 2:56 PM

file_105015.gif

Like this...


Flak ( ) posted Tue, 06 April 2004 at 7:20 PM

Ardphil - go with danamo's smoothing thing - much easier than doing it in post. Also, if you're after some buildings for background things, look for Moebius87 's Dystopia buildings in free stuff here - they're a bit sci fi, but hey they're free and pretty good.

Dreams are just nightmares on prozac...
Digital WasteLanD


ardphil ( ) posted Wed, 07 April 2004 at 3:12 AM

Thanks for the great advice everyone! awhile ago i made some great sand dunes in vue, how can i get them in to bryce? Plus, how would I render the plane and the background seperately, thanks! Phil

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ardphil ( ) posted Wed, 07 April 2004 at 9:36 AM

file_105016.gif

I have changed it alot, rendered in regualr settings, and as smooth as possible, and i no that the smoke from one of the SAMs is not long enough, any ideas ? suggestions plz? Thanks phil

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ardphil ( ) posted Wed, 07 April 2004 at 9:37 AM

opps i didnt let the bottom render....lol

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ardphil ( ) posted Wed, 07 April 2004 at 1:42 PM

file_105017.gif

Here it is again.....more work, any more ideas?

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pauljs75 ( ) posted Thu, 08 April 2004 at 4:01 AM

One little bit I forgot to mention about my suggestion, although it's quite important. You'll need a decent quality 2-D image manipulation program to bring the layers together. Suggested programs are PhotoShop, Jasc Paint Shop Pro, and GIMP (freeware - Linux, dunno if it's ported to Windows or Mac.) The ability to hide the model is in the object attributes control. Then save one render with the model, one without, and then a mask render (have subject highlighted before rendering). Open the 2D program. Use the background w/o the subject for the background layer. Then bring in the picture w/ the model as a new layer. Then apply a mask/alpha channel to the new layer so that only the subject model is there. Then apply an appropriate motion blur effect/filter to the background layer. Thus the model on the foreground stays nice and sharp, and the background appears blurred due to motion, etc. If you wanted to even get more technical, you could do multiple layers with different model/object sets. Then each group closer to the foreground (except the subject, which the camera would be tracking) would have a stronger motion blur. If done right, it will look like motion blur with parallax, which gives a nice motion and DOF effect. :)


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


SevenOfEleven ( ) posted Thu, 08 April 2004 at 10:45 AM

Looks cool. Just have some ideas. If the jet model is not one big mesh, maybe you could put some insignia or flags on the tail. Maybe you could make the exhaust from the missiles in three parts. The part right behind the missile is fine but the other two parts you would make them more transparent or fuzzy if you were using a volumetric texture. The last part should be very fuzzy/transparent. Trails from missiles break up over time. Maybe you can aim the missiles at the jet to give the picture more excitement. What is the theme or idea behind this picture?


ardphil ( ) posted Fri, 09 April 2004 at 12:32 PM

file_105018.gif

here it is now.....

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ardphil ( ) posted Fri, 09 April 2004 at 12:35 PM

I need a dilapidated deserty village now, so that it looks like the tanks are coming from somewhere!

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SevenOfEleven ( ) posted Fri, 09 April 2004 at 4:54 PM

Looks better now. Missiles need some exhausts(forget the proper term). Can do walls by doing a b/w picture and loading it into a lattice or a terrain. So you can do ruins by grabbing a bunch of walls and arranging them in a townlike pattern. You can get an idea by looking at screenshots of Diablo 2, Act 2 (lut gholein). Act 2 is out in the desert and there are lots of ruins to look at. I thought tanks came from war factories? Pay $1000 and wait a bit and out pops a tank.


ardphil ( ) posted Sat, 10 April 2004 at 4:46 AM

file_105019.gif

Thanks, good idea with the ruins, I will do that! I have created my own missiles, should I use them?

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SevenOfEleven ( ) posted Sat, 10 April 2004 at 11:02 AM

Yeah use your own missiles but at this viewing distance the other milssiles look ok.


xantor ( ) posted Thu, 15 April 2004 at 4:05 PM

file_105020.gif

When I saw the first picture, I thought it was thunderbird2


SevenOfEleven ( ) posted Thu, 15 April 2004 at 6:39 PM

I hear they are coming out with a thunderbirds movie.


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