Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)
Visit the Carrara Gallery here.
It's looking great!I like it, you're doing more with the vertex's than any one I've seen, I'd really like to see how they modelled that gargoyle on the front of the Carrara box. My computer is a 600mhz athlon/448MB of ram and I get wierd error messages in the vertex room when trying to manipulate a sphere with 40 polygons, then my screen goes gray and it says rendering failed, did you ever have these problems? Nice work man.......
Hey folks, glad you like Zeux here. Maybe I'll let you go and feed him his dinner one night? Anyway I am surprised to the reaction of Carrara on your systems? unless well I was going to say RAM but in your case Kaom that is not the issue? I do have to say a few months ago their was an Isssue about Carrara's reaction to Dual processor's and Athlon processor's. I will have to take a guess that video card does play a key role here? I am on a Dell Dimension X single PIII 450mhz, 256MB of RAM, and a Oxygen-VX1 for video card (really good PC graphics card for $150, next best thing to a professional graphics card at an affordable price). My system slows a bit but not too much at 14,000 polys in a single mesh in the vertex room, anything above a 25,000 it get's really slow. As a matter of fact I was just playing around and at a 112,700 poly count it slowed quite a bit but not to the point where I get rendering failed or the screen goes gray. That is a fairly powerfull system you're running Kaom I can't see why you're system goes silly with only manipulating a 40 poly count sphere? If you have some 2D paint programs like photoshop, check to see how much RAM you have assigend to it and also Carrara is not quite stable running at the same time with any other program. So also try to use it without having another program running and see what kind of results you get, let me know what happens I am quite curious? Love and Peace Serge
Oh I have long sense put carrara down. In fact I gave it to my sister about a month ago. I am running a dual pIII 700 with 512mb ram. I just recently upgraded the proccessors ;-) now that you can get 700's for just over 200 bucks. I was running it when I had my two 450's in with 256 mb ram and it sucked! I am running the same card as you. The Oxygen VX1 powerthreads drivers for dual processors are awesome. Great performance increase not just noticable difference. I run lightwave now and that runs without a hitch. Even when I was using version 5 it was very stable on my system. I am very glad to see that you are not have any problems with Carrara but many of my friends and colleagues rue the day that they bought it and just put it down for something with more stability and power.
It all depends on your Mobo. I am using an Asus P2B-DS with the 100 mhz bus so. It does not allow overclocking so all that I had to do was plug in the processors and it did the rest. But then Asus is renown for making great motherboards. I have an incredibly fast and stable system as well so I cannot complain at all. If you are running a good motherboard, I think Asus, Soyo, Abit, then you should not have a problem with the upgrade. Just make sure your mobo supports the bus speed. You know the newer intels come in 133 and 100 mhz bus speeds. I am still not that hip on the AMD dual processor system as I hear there are alot of stability and chipset issues, however the AMD alone is great. I am not a tech head so I cannot tell you much but I have a very fast a stable system which cruches polygons as though they were not there. I do suffer speed decreases when I get around 250,00+ polygons. I also net render which is pretty fast. I am too afraid to try internet rendering yet as I don't have broadband. I won't run anything but NT and Linux. I don't like the 95/98 series of OS's so that also says alot about why I have a stable system. Also ECC memory is well worth the extra that you pay for it. So when I talk about ram, I wont do anything but ECC.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.