Wed, Nov 27, 8:27 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: NEW Technique descovered!!!!!!! 71K gif


dunga ( ) posted Sat, 30 September 2000 at 1:40 PM · edited Wed, 27 November 2024 at 5:56 AM

file_134499.gif

i am trying to upload the damn gif file


dunga ( ) posted Sat, 30 September 2000 at 1:45 PM

the e:mail for requests is ruffkm@azeuro.net.


Mason ( ) posted Sat, 30 September 2000 at 2:56 PM

Um... so what's the technique? I'm confused.


PANdaRUS ( ) posted Sat, 30 September 2000 at 3:12 PM

That horse has horns!! It's the 'pockyclipse that twas predicted! AAAAHHHH!!!! RUN 'FER DA HILLS!!! hehehehe..just kidding! ;) PAN~ www.federation-21.com www.big-i.com "Your 'i' on the digital art industry!"


JAFO ( ) posted Sat, 30 September 2000 at 6:06 PM

i also missed the point here... is it a head replacement? lol@pan

Y'all have a great day.


Scarab ( ) posted Sat, 30 September 2000 at 7:13 PM

Probably, but with that gap in the neck (I know, I know, you told us not to look at the neck....) the poor thing is having to run forward as fast as it can to keep its head from falling off..... Scarab <-.....the horror.........the horror........


PANdaRUS ( ) posted Sat, 30 September 2000 at 9:23 PM

Hmm... Here's a few guesses :) A)it's a technique for animating the horned horse gallop as seen above B)it's a technique for animating with a fluid muscle movement of somesort (hard to tell with no close up) C)it's a technique for making animated gifs in poser D)it's a technique for uploading the damn gif file! hehehehe...just teasing! PAN~ (sorry I'm riding a sugar high from 4 tall glasses of Rootbeer...Mmmm Rootbeer...Mmmm..hmmm...sure is hot around here...I guess ONE more glass couldn't hurt..hehehe)


Scarab ( ) posted Sat, 30 September 2000 at 11:02 PM

Look! Pandarus is getting a gap in his neck too! Must be all the carbonation! Scarab <-cant look.....


bloodsong ( ) posted Sun, 01 October 2000 at 10:38 AM

heyas; well, i wouldn't say 'never have to touch jp's again.' ;) unless you only ever want to make horse-shaped critters. (or cat shaped, or dog shaped or... you get the idea.) dunga, if you're using jeffh's head-switching discovery, you can get rid of that gap in the neck by using the ring of vertices on the horse's head that make up the seam, and grafting your deer head onto that. if you're replacing the head on the obj, you need to weld it on before you slice it back off again. poser is picky that way.


bantha ( ) posted Sun, 01 October 2000 at 12:54 PM

The main problem ist that the animation looks like a horse with a different head not like a deer. It moves like a horse and has the body of a horse. Seems strange to me... Sorry if I nitpick.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


Solo22 ( ) posted Sun, 01 October 2000 at 1:31 PM

anyone ever see a dear with a tail like that ?? hehehe If so...they are not in the woods around my house :)


dunga ( ) posted Sun, 01 October 2000 at 10:46 PM

guys, sorry to let you wait so long ---bad connections... the main idea was to replace the head of a horse, cat, dog, raptor etc, with different creatures head. as you can see, the creature lives. however, with humans it is a little bit different, it again proves that we are not from this planet. here is the process: 1. imported obj of a horse to max3 2. switched the head of a deer (from 3dcafe) 3. equate number of vertices of a horse head and a deer head 4. delete horse head 5. adjust vertices 6. export as object 7. import to uvmapper 8. export from uvmapper 9. open horse.cr2 and change every reference from horsehi.obj to the deer.obj 10. save as deer.cr2 11. copy thedeer object to geometries/horsehi/ 12. start poser and here was my creature


bloodsong ( ) posted Mon, 02 October 2000 at 5:40 PM

heyas; you can get a decent deer body out of the horse if you mess with it. i'm working on a horsealope, but that uses horse head morphs rather than a new head. the technique, though, isn't really that different from other types of cr2 geometry substitution. you don't need step 3 (i think you meant make the number of vertices the same...?) if you weld the new head on, then cut it back off, like i stated above. :)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.