Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
Hmm... Here's a few guesses :) A)it's a technique for animating the horned horse gallop as seen above B)it's a technique for animating with a fluid muscle movement of somesort (hard to tell with no close up) C)it's a technique for making animated gifs in poser D)it's a technique for uploading the damn gif file! hehehehe...just teasing! PAN~ (sorry I'm riding a sugar high from 4 tall glasses of Rootbeer...Mmmm Rootbeer...Mmmm..hmmm...sure is hot around here...I guess ONE more glass couldn't hurt..hehehe)
heyas; well, i wouldn't say 'never have to touch jp's again.' ;) unless you only ever want to make horse-shaped critters. (or cat shaped, or dog shaped or... you get the idea.) dunga, if you're using jeffh's head-switching discovery, you can get rid of that gap in the neck by using the ring of vertices on the horse's head that make up the seam, and grafting your deer head onto that. if you're replacing the head on the obj, you need to weld it on before you slice it back off again. poser is picky that way.
The main problem ist that the animation looks like a horse with a different head not like a deer. It moves like a horse and has the body of a horse. Seems strange to me... Sorry if I nitpick.
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guys, sorry to let you wait so long ---bad connections... the main idea was to replace the head of a horse, cat, dog, raptor etc, with different creatures head. as you can see, the creature lives. however, with humans it is a little bit different, it again proves that we are not from this planet. here is the process: 1. imported obj of a horse to max3 2. switched the head of a deer (from 3dcafe) 3. equate number of vertices of a horse head and a deer head 4. delete horse head 5. adjust vertices 6. export as object 7. import to uvmapper 8. export from uvmapper 9. open horse.cr2 and change every reference from horsehi.obj to the deer.obj 10. save as deer.cr2 11. copy thedeer object to geometries/horsehi/ 12. start poser and here was my creature
heyas; you can get a decent deer body out of the horse if you mess with it. i'm working on a horsealope, but that uses horse head morphs rather than a new head. the technique, though, isn't really that different from other types of cr2 geometry substitution. you don't need step 3 (i think you meant make the number of vertices the same...?) if you weld the new head on, then cut it back off, like i stated above. :)
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