Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)
I installed SR4.1 tonight and loaded some new lights and primitives and the Depth Map Shadows have returned. Opened one of my old shadow test files (where the depth map shaodws first disappeared) and rendered it, and the Depth Map Shadows worked! Turns out, when I was doing my update I noticed that I had SR4 already, so this problem WAS the DM shadow issue people were having trouble with. SR4.1 with shadows... opens faster... renders faster... live is good again!
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I just completed a project a week ago and have been trying some lighting and character tests for my next project when all of a sudden, I can't get Depth Map Shadows period unless I use the P4 renderer instead of FF. Simple primitive scene with 4 lights. Default infinited lights, spotlight, turning on and off shadow on ground plane. I can get raytraced shadows fine, but ALL depth map shadows have disappeared. I have read at length in this Forum, the problem with SR4 and depth map shadows back in March, but I'm getting this problem in SR3. Should I upgrade to SR4 (is SR4.1 depth map shadow fix out now?) Has anyone had this problem before? ~Orodreth