Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
P.S. In order for this to work, the imported object must entirely enclose the space it occupies, for example, an object like a cup, open at one end, would not boolean.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
LOL, don't feel stupid. I've been using Bryce very steadily since Bryce3D was released, and I would estimate I only understand about 25% (or less) of what Bryce can do.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Ooh I wish I could understand 25%.I may have used much more...but understand it!!!.I was suffering with the same problem for ages until I checked it out in the forum...The best Bryce artists and their advice for free!!!An exellent arrangement...hope I can be of help for someone sometime,to return the favour.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I was just wondering if there is an easy way to make imported objects behave more like Bryce primitives when imported. When I use a negative operation on imported objects such as 3ds, the result is different from primitives because the model is made out of planes and isn't "full" like primitives. I want to know how to make it easier for it to look like the model is "full" rather than just planes. I know I can use a series of a couple more boolean operations to get the same results as with Bryce primitives, but I was just wondering if there is an easier way to do this.