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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 7:53 am)
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Nope, they don't look split at all. I knew to expect it to look like your pic above. That's the thing, I can't work out why V3 isn't splitting, unless there's a problem with UVM Pro, or I'm doing something stupid.
Coppula eam se non posit acceptera jocularum.
Well, I can't help with UVM pro. I only use the free version. One other thing: the Vicky CR2 has two figureResFile lines. Did you change the file in both?
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Yep, I did. I'll have a go with the free version of UVM and see what happens there. I know UVM Pro doesn't like texture files above 1000 x 1000, so I wonder if it's not happy with models above a certain size when it comes to some of its functions.
Coppula eam se non posit acceptera jocularum.
No rsr files, Sharen. I'm using P5. Anyhow, it seems to be a UVM Pro issue. It works fine with the free version. Exploding Vicky here we come! :)
Coppula eam se non posit acceptera jocularum.
Incidentally, maybe you should let Steve Cox know about the splitting problem. He's clearly an excellent programmer, and this has to be a solvable problem.
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The Exploder works just fine but for some reason, UV mapper isn't splitting the vertices of V3. I must be doing something wrong but for the life of me I dunno what. I start UV Mapper Pro, bring in V3 then select Tools-Vertices-Split. Save the model out again under a different file name. I created a new CR2 which points to the new model, ran the Python script and created a FBM after. When I dial up the Explode value, the model just balloons up, as Ockham said it would if Split Vertices wasn't applied first. So, what am I missing here? Please help.
Coppula eam se non posit acceptera jocularum.
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