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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)



Subject: The response I got from Curious Labs, makers of Poser


zalmegra ( ) posted Wed, 11 October 2000 at 1:40 AM ยท edited Mon, 23 December 2024 at 10:11 AM

Attached Link: Does anyone feel that I'm out of line with my comments? Or am I on the right track?

What Poser is with or without it's problems is an app that competes with $1200 dollar plugins to max, and gives you another thousand dollars worth of librarys. Confoming a prop to a figure will never work conformable clothing are figures and are present in the figure library. Posers deconstructed components are worth about $2500, not to mention the Man hours involved with learning Caracture studio/biped. There are really no competetors. Problems in fine tuning are present in all software, these refinements if not repaired in Rev's are something the user will have refine if they are unsatisfactory. I will forward this to the sesign team to consider your enhancements. Tech


praxis22 ( ) posted Wed, 11 October 2000 at 5:59 AM

I think they came across as a bit harsh, like the man said, your paying $400 for a program that competes with a $1200 plugin for another even more expensive program. I thought about getting to computer aided character animation about 10 years ago. The software was crap, (by todays standards) but the meshes were 1000's of pounds (not dollars!) per item, and if you wanted a fully textured and posable human figure, then you were looking at a second mortgage :) For what it does, and what it costs, poser is a gem, it's also fairly unique. Have you ever tried to build a human from scratch in a "full" 3D package, I haven't, but I have a friend who does this for a living for games companies, and just looked at me funny and laughed when I suggested he do it. Hell, he even wrote his own IK editor from scratch as his college project rather than try to do it via an existing program, (this was 6 or more years ago) and he'd been playing with 3D stuff for 10 years before that. I don't think you can judge Curious labs by the standards of "other" 3D programs who have massive support budgets and large numbers of staff, it's like comparing a Ferrari to a Ford pinto. Have you ever tried to get luggage into a Ferrari? Or find a qualified mechanic for that matter... :) If you want volumetric lighting try something called wordlbuilder http://www.animatek.com it's bloody amazing... later jb


Marque ( ) posted Wed, 11 October 2000 at 6:39 AM

You really need a reality check. Sorry, but for what this program is I think they have done a hell of a job. I could go on and on and list a rebuttal for just about everything you've said but why bother? Just go buy Max or Maya and then all the plugins that you have to have to do half the stuff you're talking about. Poser is what it is, and I for one love it. Marque


Chailynne ( ) posted Wed, 11 October 2000 at 9:11 AM

All you have to do is look at some of the work by some of the talented artists here to know that Poser, in certain hands, can make absolutely some of the best "close to real life" renders of people. I know I will leave some names out, but off the top of my head, DigitalWoman/Catharina, Paul Leatham, and Dmentia. It also allows for you to create your own style such as X-tinction. Pixels have come a long ways in the last 10-15 years, but they are still pixels. Digital art will always be different than real life, that's why we do it. Otherwise just buy a mid-range camera and a scanner. ;)


bloodsong ( ) posted Wed, 11 October 2000 at 9:44 AM

heyas; my point: if poser did all those things that the 1200$ plug in for the 3400$ 3d app did, it would COST as much as the 1200$ plug in AND 3400$ app. there have been wish lists and such for poser 4 and 5, where these types of things have been discussed. gravity, collision detection, volumetric lighting, etc etc etc etc. the more of this 'fancy' stuff you put in, the more the sucker is gonna cost. personally, i prefer the cheap price and standard poser workings. some of these could be improved, yes. many people in the poser community are working to improve them, as they are now. there's new joints for the female figures, at least, that work better than the standard joint parameters. we developed joint controlled morphing for more realistic musculature action. we've fiddled and morphed and remapped and re-cut and did plenty of improvements to many standard figures. and i'm sure curious labs is always striving to improve their product. you may not realize that your letter to curious labs and your requests are not new. many people have asked for similar things. but they are working on poser as it is, for the niche it is in, and they have a pretty clear idea where they are headed. i'm sure they appreciate your ideas and input as well as everybody else's, but that doesn't mean they can implement everything you would like.


steveshanks ( ) posted Wed, 11 October 2000 at 2:19 PM

zalmegra go out and find another program that will do what poser does and includes the same amount of meshes, oh and it must be simple to use like poser.......i won't wait for the answer coz there isn't one LOL nothing can do what poser does, yes you could by CS and max then need to fork out another $100,000 to get all the models (thats not an OTT figure) then need a year or so to learn it.......the crazy thing is poser DOES compete with big expensive top end software the only reason we don't see more of it on TV ect. is software snobbery....i could go on forever on this subject but trust me things are moving along and you will see poser more and more in the spotlight.......Steve


Ghostofmacbeth ( ) posted Wed, 11 October 2000 at 2:31 PM

What steveshanks said S



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