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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Multiplane Cyclorama high quality rendering bad quality result ?


digitalman ( ) posted Fri, 21 May 2004 at 10:52 PM ยท edited Sat, 11 January 2025 at 9:42 AM

there are lots of texture background for DAZ Multiplane Cyclorama , and mention how high is the pixels texure when you buy it. however, when I render the image with any Cyclorama backqround with high pixels output (like 2400 X 2400), the result still come out really bad on background, I would say the quality is only good for website (rendering like 1000 X 1000 ), and not good enough for printing. am I correct or I done somthing wrong ?


Crescent ( ) posted Fri, 21 May 2004 at 11:18 PM

Are you on P5? The texture settings need a little tweaking for P5 or they come out very flat. If the image seems light, connect the Ambient_Color node to the texture as well and make sure the Ambient Value is above 0. (You may need to play with the color or value to brighten it or tone it down.) If the image is too dark, connect the Ambient_Diffuse node to the texture. (If the Cyclorama texture uses the Planes as well as the Cyc material, be sure to do the same changes for each material or it may look rather odd.) Hope this helps, Cres


digitalman ( ) posted Sat, 22 May 2004 at 1:38 AM

thank you for the tips, I use poser 4.0.3, however the problem is not about lighting or colors,... it is about resolution ( pixels ), for example, I use a 2400 X 2400 pixels backqround image to rendering to 8", 300 dpi as final, but it come out as a lousy background (it look like 72 dpi , and I am expecting it has 300 dpi quality) my question is can't Multiplane Cyclorama render a high quality background ?


LeeEvans ( ) posted Sat, 22 May 2004 at 6:37 AM

when you save the image, after rendering... what "quality level" are you saving as? it took me a while to see the drop down box for quality. when I render a finalized image, I always "render to new window" with the size setting I want, and 400dpi. After the render is complete, when you save the image select the compression to Max 100. I hope this helps.


who3d ( ) posted Sat, 22 May 2004 at 10:38 AM

The Multiplane Cyclorama isnt magic - it doesn't do anything inherantly that will raise or lower the quality of a render. How a scene containing it comes out will depend mostly on lighting and the quality of the texture you apply to the prop. Try this: Take a flat square from the props. Position it so that it's vertical at the back of a scene - a replacement for the MPC. Put your MPC texture on it. Resize the square until you have the background of the texture showing in about the right place (ignore the fact that the ground will be all messed up), apply your lights as you would for a MPC scene and render. Whether you use antialiasing or not will affect the clarify/sharpness of the result. Now - what you've just produced shows the quality you can get with A. Your version of Poser B. Your lighting C. The texture you're using The Multiplane Cyclorama should produce similar results (not IDENTICAL because it's slightly curved and had a ground, where the flat square isn't and doesn't). It won't be able to increase the number of sharply rendered pixels or decrease them. Hope that helps, Cheers, Cliff PS where are you managing to find such high resolution textures for the MPC?


msorrels ( ) posted Sat, 22 May 2004 at 8:12 PM

I'm fairly sure none of the Multiplane Cyclorama backgrounds are high res enough for your purposes. Most of the texture is actually the ground and not the background. To get a 300dpi texture it would have to be huge. If you look at one of the beech textures from daz(for example), the texture is 2109x2637, but the background part is only 2109x877. Basically only a third of the vertical is the background. So to get a "hi-res" texture it would need to be something like 2109x6327 or so. That would give you a 2k background image. I'm not even sure Poser can handle something that large. Even if it can I don't think any commercial textures are that big.

-Matt

-Matt


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