Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Please forgive me for asking an obvious question. Did you check your ambient settings or your highlights intensity bar? I've just started experimenting with making "content" and more than once when I imported into Poser from TrueSpace (with a lil' sidetrip to UV Mapper Pro), the highlight bar will read 100 percent. After I bcak it to a saner 75 percent or lower, my colors return. Forgive me if you've already checked. Sincerely, Bill
Tempt the Hand of Fate and it'll give you the "finger"!
I've had this happen from time to time in P5. Not only with props but with figures too. It seemed to happen to me when I changed the MAT settings on a model then saved it back out. The old MAT settings were still there but disconnected and somehow the new ones were disconnected but referenced. No idea how to fix it, unfortunately.
Coppula eam se non posit acceptera jocularum.
Are the non-preview materials named "Default"? I've noticed similar odd behavior in that case. Also, you might edit the PP2 file, and simply remove the Preview paragraphs from the materials, leaving only the "real" ones.
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Jackson's right, Gareee. (dang. did I say that?) Also, I have Poser installed twice on my main system -- one of them is for nothing other than development work -- exactly for that reason. lol
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
I never knew there would be problems with p-wizard, using a second runtime. I'm doing the puss n boots set for the millenium cat for Daz, and figured I'd be clever, and just istall the cat in his own runtime. Fortunately, all the geometries and textures were in my original runtime, and I just saved the props, poses and character in the new cat only runtime. 2 hours later, I realize what a headache it is! Is there anything that needs to be in runtime, so I can make a stripped out one, and use that for developement? Rather then installing twice (go knows what problems that might cause), I'll just make a dummy runtime, and rename it when I'm going to work on something.. or is that another really bad idea? I never even installed that damned cat, and thank god he has a number of (runtime) lives.. I thought I lost all the props at one point! And here I thought I was going to have a nice simple project for a change... LOL!
Way too many people take way too many things way too seriously.
nothing needs to be in an alternate runtime. However, when Poser saves the files, you do have to edit all the resource calls to reflect a "generic" poser installation (single runtime), as P5 will actually save the runtime location in the file. The reason I installed a separate copy was to make life simple. Editing 65 different references to textures, geometries, and locations just wasn't my cup of tea.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
Ok, I can confirm that the preview problem is a local one. I loaded the pack onto my wife's test machine, and the previews look fine. I'll install sr 4.1, and report back if that corrects things. I need to finish off the toonimal kitty puss outfit first though, so it may be a few days.
Way too many people take way too many things way too seriously.
Re. the preview problem - yep, I get that too in P5. I tend to work in cartoon mode, so don't notice it most of the time. Everything renders fine, it's just the texture shaded mode that's a bit buggy. Re extra runtimes - Garee, you can install poser more than once without problems. At one time I had four copies on my PC - two each of P4 and P5, spread across two hard disks. (I used one set for development and testing, the other for art.) Other than frustrations when I forgot what was installed where, I didn't have any problems at all.
No. If anything it's more common with SR4.1...or that might just be I notice it more. Previously, I noticed the problem only on certain parts - the nipples of a character might go white or sometimes the eyes. Now it's more likely to be the entire body. But either way it's easily fixed and I haven't found that it affects the final render. Just the preview. So it's irritating, but not a real problem, IMHO.
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Something kinda o odd with some props I've just made... If you load them, they all load looking white. If you just select their materials in the material room, without even making a change, the preview materials appear. If you resave and then reload them, they still load in with white preview materials. Any idea what causes this odd behaviour, and how to correct it?
Way too many people take way too many things way too seriously.