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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Help.. weird prop preview problem...


Gareee ( ) posted Sun, 23 May 2004 at 1:10 PM · edited Sat, 11 January 2025 at 8:51 PM

Something kinda o odd with some props I've just made... If you load them, they all load looking white. If you just select their materials in the material room, without even making a change, the preview materials appear. If you resave and then reload them, they still load in with white preview materials. Any idea what causes this odd behaviour, and how to correct it?

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Redfern ( ) posted Sun, 23 May 2004 at 1:19 PM

Please forgive me for asking an obvious question. Did you check your ambient settings or your highlights intensity bar? I've just started experimenting with making "content" and more than once when I imported into Poser from TrueSpace (with a lil' sidetrip to UV Mapper Pro), the highlight bar will read 100 percent. After I bcak it to a saner 75 percent or lower, my colors return. Forgive me if you've already checked. Sincerely, Bill

Tempt the Hand of Fate and it'll give you the "finger"!


Gareee ( ) posted Sun, 23 May 2004 at 1:25 PM

Yep, they are all set fine. that's what's odd.. when you select the prop's materials to check them, the previews correct themselves. I suspect some incorrect preview material setting somewhere.

Way too many people take way too many things way too seriously.


SamTherapy ( ) posted Sun, 23 May 2004 at 1:43 PM

I've had this happen from time to time in P5. Not only with props but with figures too. It seemed to happen to me when I changed the MAT settings on a model then saved it back out. The old MAT settings were still there but disconnected and somehow the new ones were disconnected but referenced. No idea how to fix it, unfortunately.

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ockham ( ) posted Sun, 23 May 2004 at 1:44 PM

Are the non-preview materials named "Default"? I've noticed similar odd behavior in that case. Also, you might edit the PP2 file, and simply remove the Preview paragraphs from the materials, leaving only the "real" ones.

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Gareee ( ) posted Sun, 23 May 2004 at 1:47 PM

nope.. everything has a name. I might take a crack at editing the pp2, and see if that helps though.

Way too many people take way too many things way too seriously.


Gareee ( ) posted Sun, 23 May 2004 at 1:50 PM

Hmm just looked at them ,and they looked alright.. the textures and such were in place, and as I mentioned, once the materials are selected, they magically appear correct.

Way too many people take way too many things way too seriously.


bobcat574 ( ) posted Sun, 23 May 2004 at 2:14 PM

I had that problem when I made a texture for the freak, the eye mats would appear with no thexture, even though they were loaded. Then I noticed that the dial on the bottom of the texture node was at 0.00, changed that to 1.00 and it fixed the problem.


Jackson ( ) posted Sun, 23 May 2004 at 2:49 PM

I started having that problem after installing SR4, it never happened before that. It happens to me with both figures and props. And sometimes they render normally, other times they render white. Using the P4 renderer.


Gareee ( ) posted Sun, 23 May 2004 at 3:06 PM

did you install the sr4.1? I never did, because I didnt run into any issues. If it's just a local problem, and they work fine on other installs, I don't really care.

Way too many people take way too many things way too seriously.


Jackson ( ) posted Sun, 23 May 2004 at 4:15 PM

No, I haven't tried 4.1 yet. Maybe I should.


Gareee ( ) posted Sun, 23 May 2004 at 4:18 PM

I also learned a great lesson today.. don;t use multiple runtimes if you are working on something.. AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!

Way too many people take way too many things way too seriously.


ynsaen ( ) posted Sun, 23 May 2004 at 4:57 PM

Jackson's right, Gareee. (dang. did I say that?) Also, I have Poser installed twice on my main system -- one of them is for nothing other than development work -- exactly for that reason. lol

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


Gareee ( ) posted Sun, 23 May 2004 at 5:10 PM

I never knew there would be problems with p-wizard, using a second runtime. I'm doing the puss n boots set for the millenium cat for Daz, and figured I'd be clever, and just istall the cat in his own runtime. Fortunately, all the geometries and textures were in my original runtime, and I just saved the props, poses and character in the new cat only runtime. 2 hours later, I realize what a headache it is! Is there anything that needs to be in runtime, so I can make a stripped out one, and use that for developement? Rather then installing twice (go knows what problems that might cause), I'll just make a dummy runtime, and rename it when I'm going to work on something.. or is that another really bad idea? I never even installed that damned cat, and thank god he has a number of (runtime) lives.. I thought I lost all the props at one point! And here I thought I was going to have a nice simple project for a change... LOL!

Way too many people take way too many things way too seriously.


ynsaen ( ) posted Sun, 23 May 2004 at 5:15 PM

nothing needs to be in an alternate runtime. However, when Poser saves the files, you do have to edit all the resource calls to reflect a "generic" poser installation (single runtime), as P5 will actually save the runtime location in the file. The reason I installed a separate copy was to make life simple. Editing 65 different references to textures, geometries, and locations just wasn't my cup of tea.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


Gareee ( ) posted Sun, 23 May 2004 at 5:16 PM

Tell me about it.. welcome to my today.. LOL!

Way too many people take way too many things way too seriously.


Gareee ( ) posted Sun, 23 May 2004 at 8:04 PM

Ok, I can confirm that the preview problem is a local one. I loaded the pack onto my wife's test machine, and the previews look fine. I'll install sr 4.1, and report back if that corrects things. I need to finish off the toonimal kitty puss outfit first though, so it may be a few days.

Way too many people take way too many things way too seriously.


eirian ( ) posted Mon, 24 May 2004 at 2:33 AM

Re. the preview problem - yep, I get that too in P5. I tend to work in cartoon mode, so don't notice it most of the time. Everything renders fine, it's just the texture shaded mode that's a bit buggy. Re extra runtimes - Garee, you can install poser more than once without problems. At one time I had four copies on my PC - two each of P4 and P5, spread across two hard disks. (I used one set for development and testing, the other for art.) Other than frustrations when I forgot what was installed where, I didn't have any problems at all.


Gareee ( ) posted Mon, 24 May 2004 at 6:27 AM

Yeah I can now confirm the sr4 preview problem. I didn;t update the wife's computer poser 5 install to sr4, and they all preview fine there, so it's definitely a P5 sr4 problem. Wonder if sr4.1 corrects this?

Way too many people take way too many things way too seriously.


eirian ( ) posted Mon, 24 May 2004 at 11:38 AM

No. If anything it's more common with SR4.1...or that might just be I notice it more. Previously, I noticed the problem only on certain parts - the nipples of a character might go white or sometimes the eyes. Now it's more likely to be the entire body. But either way it's easily fixed and I haven't found that it affects the final render. Just the preview. So it's irritating, but not a real problem, IMHO.


Jackson ( ) posted Mon, 24 May 2004 at 12:39 PM

hmmm... Am I the only one with the render problem? Usually, if the preview shows it white, it renders white. "Jackson's right, Gareee. (dang. did I say that?)" Hehe! Love this, ynsaen.


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