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Vue F.A.Q (Last Updated: 2024 Nov 30 5:12 am)



Subject: Boolean Terrains


MikeJ ( ) posted Thu, 05 October 2000 at 6:26 AM ยท edited Sat, 16 November 2024 at 7:54 PM

file_134720.jpg

Hello all, For those who are new to Vue, I'm uploading this picture. I myself just now learned that boolean differences could be used with primitives against terrains, so I wanted to show a small example of the possibilities. I didn't let this picture render completely, and then I jpeg'ed it to death to make the file smaller. It's not supposed to be a final "product", so please don't yell at me. :) I couldn't help myself in adding the coconut trees and reeds. :) Anyway, the cave which cuts all the way through was just a simple cylinder, and the round cutout in the upper mid right, was just to illustrate it a little more obviously. I've also been playing around with using terrains with other terrains and making boolean differences out of them as well, and believe me, if you haven't tried that out yet, you ought to, because it seems that the options for unusual or just DIFFERENT shapes are limitless. Very cool feature! :) Tonight after work, I'm going to make some bizarre shaped .OBJ's with Amorphium to try to get more realistic objects to use as cave entrances and terrains. Speaking of which, Amorphium is great for creating oddly shaped things such as rocks and mountains, and whatnot. And, if you have the patience, it can be used for making all kinds of other great stuff as well. I know I haven't been posting many pictures, but I have made quite a few... I'm saving them for my website, which is still in progress. :) Once again, this is just an idea...I'd be interested in knowing who else out there is using similar techniques. :) Cheers, Mike



bloodsong ( ) posted Thu, 05 October 2000 at 10:49 AM

heyas; be careful, there, mike... sometimes when you boolean a terrain, you get weird render results. it's not 100% workable, but you never know til you try. :)


tesign ( ) posted Fri, 06 October 2000 at 6:58 AM

Woooo!!!....babe!....you are way ahead! Do a final one and wow us all to death! :) Seriously now, I've thought of what you said above before but just dun to lazy. Show us sometime MIke! Not to worry if you have not post or shown anything here, sooner or later you will but make it good :)! Bill


MikeJ ( ) posted Sat, 07 October 2000 at 3:53 AM

bloodsong, You're right... I've had some strange renderings from using boolean differences when dealing with terrains. Just as an experiment, I imported a Poser character, and stuch a cube on her, grouped them, and did the boolean difference thing, and her texture got all messed up, all over, and not only around the cube. Shrug Is this some kind of bug, or is it a RAM problem or what? Maybe I should have saved the picture ans sent it to e-onsoft to see what they have to say. But, not all terrain experiments have been failures, and I've got one scene going right now which will show that, but right now it's kind of lacking unity, so I'm trying to think where to take it next. Soon enough. Bill, yeah, I'll have some stuff ready soon. I'll probably plop the one I'm working on into the gallery this weekend. :) Cheers, Mike



kaiju ( ) posted Fri, 13 October 2000 at 1:53 PM

Mike, Can you write down the steps you made, and send the image to tech support? By the way, you can do some interesting "carvings" by "booly-ing" one terrain with another. But just be prepared for a big slow down in rendering. Best regards, Lynn Fredricks e-on software US Business Unit


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