Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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Just a thought I would like to share. Why would you want to export this good obj in Poser? Poser is very slow in renderer and not great with color/light. TransXposer plug in is offered by Eovia for Carrara to be able to import animated poser figure in. TransXposer is less than a Ben Franklin dollar to purchase.
I did not actually find it needful to export item by item. I've found that if I build in the Assembly room, group, and export the group as a Wavefront obj what is created is a single obj file with the proper "g" groupings used by Poser. If I build entirely within the vertex modeller (my current method) I merely have to use the command "name polygon" to create the needed groups. I've found that Carrara doesn't always export materials mapping zones, however, and rather than fight with it I've taken to naming groups of polygons for materials mapping purposes, exporting the obj, using UVmapper to unfold the map properly, then running the obj file through BBedit (or another text editor) to convert most of the "g" statements into "usemtl" statements.
I recently tried the phi builder method and hated the heck out of it. Had to go through several odd steps and the final file was so mucked up I had to hand-edit it. I found it more straightforward, when trying to build a heirachy from scratch, to use the Spawn Props routine to split out the groups, then Create New Figure, save that and do a quick edit to point back to the external obj file.
Oh yes that is other alternative. I won't want to go thru this process unless it is needed for character such as clothing or props that need to be attached. Poser is only great with posing, character animation and dynamics. Good thing we got TransXposer to use most out from Poser and Carrara features.
Attached Link: clapper board
I'm back asking for more details...if I can comprehend the answers. I have zero programming knowledge. I'm scamming for a decent used PC so I can use 'PhiBuilder', which worked on the old brokendown PC I got hold of. (It died.) So. I've built a simple object in Carrara, a movie slate or clapper board, to export to Poser. It only has 3 parts and the only movement is the stick on a hinge. Should I run it through Steve Cox's UV Mapper? "I found it more straightforward, when trying to build a heirachy from scratch, to use the Spawn Props routine to split out the groups, then Create New Figure, save that and do a quick edit to point back to the external obj file." Could you elaborate on the 'spawn props routine' for this Poser beginner? The link below is off topic (textures) but shows the clapper object.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
David Willetts