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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Chin Props


Skidlicious ( ) posted Mon, 07 June 2004 at 1:43 AM ยท edited Wed, 27 November 2024 at 2:31 AM

Here's a goodun... How does one go about attaching a prop to a characters chin so that it follow the jaw? I have a character with spines on his chin and they don't want to follow his chin. E V S


TygerCub ( ) posted Mon, 07 June 2004 at 4:42 AM

I think you will need to create a new group on the area of the chin with the spines, then parent the spine props to that group. Then, when the area moves, the spines go with it.


FyreSpiryt ( ) posted Mon, 07 June 2004 at 5:35 AM

The chin moves via morphs on most figures. The spines will need to have morphs to follow (said morph could be the whole thing moving), and then be tied in to the base figure's movements with ERC.


lesbentley ( ) posted Mon, 07 June 2004 at 3:42 PM

Re post #2: You can't parent things to a group, only to an actor or prop. I assume you mean follow the jaw when the mouth opens. FyreSpiryt's sugestion sounds like the way to go, probably the only way. One problem, there are usually a number of head morphs that move the jaw, in addition to OpenLips many of the phoneme morphs will move the jaw, you might need a seperate prop morph for each.


Skidlicious ( ) posted Mon, 07 June 2004 at 5:07 PM

Well it would appear that #2 and #3 were correect. When I try to make the chin it's own group it disappears. SIgh... another thing for the wishlist E V S


Skidlicious ( ) posted Mon, 07 June 2004 at 5:09 PM

How would I go about making the prop so it will "follow bends of parent"? WOuld that work? or does it just apply to the "Bend" parameter? E V S


lesbentley ( ) posted Mon, 07 June 2004 at 7:35 PM

"Inherit bends of parent" won't help with what you are trying to do, but if you want to know how to do it: From the menu bar, Object > Change Parent, there is a tick box "Inherit bends of parent". If you decide to try making a positioning morph, the easiest way is probably to use a magnet on the prop. Scale the MagZone way up, apply the face morph to the character with a value of 1.000, use the magnet to translate/rotate the prop into the correct position. Spawn a morph target, resave the prop to a pallet (with a diffrent name so as not to overwrite the original).


Skidlicious ( ) posted Mon, 07 June 2004 at 11:33 PM

...woah...


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