Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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Dunno about the acceleration, but I wondered about this-
"For instance, an applied texture can be moved on a surface during animation but not changed to a different texture without changing the texture throughout."
I'm not sure exactly what you are trying to do, but it is pretty easy to change a texture in an animation by using a mixer with texture 1 and 2 in the sources, and a value in the blender. Start the value at 0 for text1 to show, animate it to 100 for text2. If you need to change all the channels (color, highlight, glow, etc) you would need one mixer in each, with all the blenders synced, or all pointing to a reference shader.
Markd
Message edited on: 06/07/2004 13:18
Should work fine. Probably only need to animate the color channel in the shader. You could even get fancy and instead of using a simple value in the blender, you could make a more complex shader that shifts from 0-100- using something like noise, or checkers, for instance, depending on what you want the effect to look like. Skys the limit! ;-) If you get stuck, post again. Markd
The animation follows a printing path which is transparent through a partially transparent printer. The internal parts are all partially transparent too. And of course the camera is moving all the time. I think that is why the rendering is so slow. Also, I've used 6 lights located to highlight areas and that doesn't help either.
How many processors dose your Mac have. If it's a G4 there is a good chance that you may upgrade it to a dual processor deal cutting your render time considerably. I have a dual 1.2 and it dose render reasonably fast compared to the G3 I used to have. Carrara is written to use two processors if you are using OS X. Depending on what model you have, I believe that their are several 3rd party solutions out there for you to choose from.
It will speed it up quite a bit if you don't use the best possible settings for GI, for example. Maybe your client won't notice the difference if you lower settings on all the rendering parameters. They're right about graphics cards - those things only speed up screen displays, previews etc. They don't do the final render calculations. If all else fails, switch to a dual 2 or 2.6 GHZ G5 with 2 or more GB RAM.
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I use Carrara Studio 3 on a Mac G4 with a Gig of ram. I am creating animations and wonder if there is some kind of graphic accelerator that will speed up the processing. A 12 second animation at 50dpi, 6 fps takes up to 41 hours to process, when a client then makes a change... yikes!
Or is there another modeling program that is affordable and for the Mac that works better or faster? Carrara is a splendid program for still images which still take forever to process, but there are some quirks in the way it deals with animation. For instance, an applied texture can be moved on a surface during animation but not changed to a different texture without changing the texture throughout.
Thank you,
verny
Thanks