Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 28 6:42 am)
" Curious Labs. I am pissed as hell at you!"
ME TOO! Let's give em hell. ;-)
I'm pissed that I can't take a few steps back and undo something that I previously did. Had to come up with a stupid "workaround" that wasted 5 minutes of my preciously short life. Phooey!
I'm pissed that if I close the render window, it's gone forever, and I can't change my mind about what to save as or double check something for reference in a test render. I have to save all my test renders to do that. Phooey!
I'm pissed that I can't just DUPLICATE figures or objects/props in a scene automatically. I have to save it as a figure and load it into the again, or run a damn Python script. Just let me right click/drag to clone a figure and props! PHOOEY!
I'm pissed that I can't NETWORK RENDER. Dammit, I have 6 machines sitting here that can crank out a render in seconds! Let me use them with Firefly! PHOOEY!
I'm pissed that Poser lighting hasn't changed much since VERSION 1, darnit! Hey, thanks for the spotlights, but how bout some more intuitive ways to control them without resorting to Python again? How bout some TARGET SPOTS instead of free floating? Or simple AREA lights? PHOOEY!
I'm pissed that Poser is all about character development, but fell WAAAAAAAYYYY behind other apps in that same department technologically. Weight maps, guys, weight maps! You're going on Version SIX already. PHOOEY!
I'm pissed that I have to fake GI with a light sphere that's controlled on that silly little frustrating 3D ball in the corner of my screen! PHOOEY!
HEHEHEHE. I think that's all. I feel better now. ;-)
BTW, I'm not REALLY pissed about those things, but it does make me wonder why they added such a great feature as the dynamic cloth, but neglected the simplest workflow improvements. Oh well. I still like Poser even with all it's flaws. I don't hate you, Curious Labs. But thank god for 3dsMax. :-))
Tools : Â 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
I'm mad a hell and just won't take it any more! I alerted CL about the magnet duplication problem when ProPack came out - it's been with us through several SR releases on P4 AND on P5. CL did finally write back after I sent a scathing letter when P5 came out and the magnet issue was still there. Their reply was that "nobody else seems to be having the problem" and that was the end of it. And I can only echo maxxxmodelz... phooey, Phooey! PHOOEY! I waste so much time trying to find workarounds that I estimate it amounts to 75% or more of the time I spend with Poser. I'd trade Dynamic EVERYTHING to get the damn file management and resource management and memory management done PROPERLY! Sure better lighting would be great, so would an undo capability or a render cache but if the damn program can't manage its resources and complete a render, WHAT GOOD IS IT? Have I tried DAZ|Studio? Yes... I'll keep my P5, thank you ;-)
3dsMax I find Preparation H to help. 10. Re: Curious Labs. I am pissed as hell at you! by ronstuff on 6/12/04 13:14 It doesn't work in P5 :-P No wonder he is upset. P5 has been fun though, and for around 160 through Amazon, wasn't too bad in price. Any place with real input as to P6? I'd like an undo.
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Ok I thought perhaps CL would have fixed this in the latest rev of P5 but they apparently didn't. I refer to the multi channel magnet bug where, upon loading a figure using clothes modified by body shaping magnets (like Veronica Vixxen), P5 duplicates all the magnet channels for the clothes and sets them to 1. This causes all the clothes to be 200% modified. Worse yet it does not happen upon saving or I'd write a python script or something which could go through and massage the file. Instead it does this upon load time so you're screwed. So I have two disgusting options 1) Reload the figure by systematically deleting all clothes files then the figure and hope memory doesn't get messed up. 2) Systematically go through every stinking piece of clothes and zero every second magnet channel which goes oh so damn fast with P5s slow interface. Wyrmmaster's little double fix doesn't work in all cases. I even made up a set of pose files to turn off any mag channel named with a 2,3,...9 figure number. No luck. I also intentionally renamed all the magnets on each figure to seperate names to avoid any cross talk. No luck. Oh and this is really great too when you got 3 vicky's on the screen in clothes and your p5 render locks rendering the last two render buckets at the bottom or P5 locks when you stop in a render to fix a light or something. Then its reload and start ALLLLLL over. Sorry but this is such a huge time waster and quite frankily I think this could have been fixed very easily by CL. Its not like its not reproducable and not like no one has ever complained about it. Magnets make V3 useful for me. I can shape her anyway I want and the clothes just fit. Plus each girl can have a different shape and I don't have to support lots of morph targets. Thanks a lot CL. Maybe if you had spent more time fixing really important bugs instead of putting a content section in P5 I'd be a bit more satisfied.