Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
Visit the Carrara Gallery here.
I find that the particle systems are good for doing the sparkers, but i've never really had any luck with the volumetric fire.
Alternatively-- though I've never used it-- ZMorphics [ http://www.zmorphics.com/ ] sells PPEx, which has a plugin for particle sprites, allowing you to use the billboard technique on individual particles.
EMC
EMC! THANK YOU in the most king sized of fashions! I tried your suggestion and it works incredibly well. Thanks again... I reeeeeeeeeally am thrilled to be able to seamlessly loop fire, now. I've had a project on the backburner for way too long because of my initial lack of success -- now I can complete it and get on with some summer vacation action (well, psychologically at least)! Todd
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hey Everyone, I know this question has been posed a million times, so if a tutorial exists, please point me in the right direction. I'd really appreciate it. I have tried a ton of tests to loop fire seamlessly in CS, and none of them have yielded decent results. Once upon a time, someone suggested using Infinite Textures for looping texture animations but alas, I cannot find that application anywhere. Is there a way to loop fire primitives (or particle emitters, possibly?) in CS? Any ideas, suggestions, tips or recipes for quiche would be greatly appreciated. Thanks! Todd