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Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)

 

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Subject: Help! Animating Fire seamlessly in CS... the perennial question


Boogeyman ( ) posted Mon, 14 June 2004 at 12:07 PM · edited Tue, 29 October 2024 at 1:03 AM

Hey Everyone, I know this question has been posed a million times, so if a tutorial exists, please point me in the right direction. I'd really appreciate it. I have tried a ton of tests to loop fire seamlessly in CS, and none of them have yielded decent results. Once upon a time, someone suggested using Infinite Textures for looping texture animations but alas, I cannot find that application anywhere. Is there a way to loop fire primitives (or particle emitters, possibly?) in CS? Any ideas, suggestions, tips or recipes for quiche would be greatly appreciated. Thanks! Todd


EMC ( ) posted Mon, 14 June 2004 at 4:51 PM

file_112821.jpg

You could try using the procedural fire shader that comes with CS [see image]. It seems to animate well no matter how long your animation is (go to the first frame in the time line, and set the completion parameter to 0%, skip to the end and set it to 100%). Using ctrl+drag-drop, you can copy the fire shader from one channel to another really easily. You can then put it on a plane, or use the billboard primitive if you have Anything Grows. You'll want to remember to set highlight to 0, and turn on "no light interactions when fully transparent".

I find that the particle systems are good for doing the sparkers, but i've never really had any luck with the volumetric fire.

Alternatively-- though I've never used it-- ZMorphics [ http://www.zmorphics.com/ ] sells PPEx, which has a plugin for particle sprites, allowing you to use the billboard technique on individual particles.

EMC


Boogeyman ( ) posted Tue, 15 June 2004 at 7:42 AM

EMC! THANK YOU in the most king sized of fashions! I tried your suggestion and it works incredibly well. Thanks again... I reeeeeeeeeally am thrilled to be able to seamlessly loop fire, now. I've had a project on the backburner for way too long because of my initial lack of success -- now I can complete it and get on with some summer vacation action (well, psychologically at least)! Todd


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