Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 12:16 am)
Yes, Bryce, no tutorial. it's a case of multireplicating a LOT of spheres in a grid above a terrain and then dropping them onto the terrain. Voila. I can't claim to have come up with it, just working from the idea I got from COG. ALthough my machine crashed if I tried more than 2500 spheres. Or maybe it was because I tried to change them to cubes. :-)
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Phillip Drawbridge
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Very cool animations you come up with. Yea, the dropping of primatives has been around. Someone long time ago said yoiu couldn't do a decent figure with metaballs. So I dropped a zillion metaballs onto a poser face and tadaaaa. Of course it was cheating. I let them think I was a master for a while before I told them. lol
Great little animations you came up with there Philip! I had the same sort of idea occur to me when I saw Gog's picture,but you beat me to the draw-bridge(sorry). I have a question... when you drop your spheres on the terrain and then animate the terrain over the course of the ani, do the spheres follow automatically, or do you have to reposition the spheres and re-drop them for every key-frame? Am I making any sense here?
Perfect sense. Only two keyframes. First frame and last frame. The first has them lined up above the invisible terrain and then I jump to the last frame, drop all the spheres and good old Bryce works out the tweens. You could then add keyframes along the animation if you wanted and the original drop tween will remain intact.
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Phillip Drawbridge
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SDL, alas indeed! I have the feeling this is one of those which gives out first - computer memory or patience (?) deals. I once tryed 3dtranslate "exploding" 3000(don't actuall remember how many but there were a lot of 'em), little cubes for stars; it took a while even though I thought I broke bryce 2 or three times as I kept movin' the little buggers, but it worked. - TJ
Attached Link: http://www.renderosity.com/messages.ez?ForumID=107&Form.ShowMessage=1816638&Reply=1818691#5
BTW, my terrain map is over in this thread:-----------
Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.
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Attached Link: Skull1
Saw this picture posted by Cog_CA1 today.Ambient lighting and all, but the mapping of primitives to a terrain really impressed me. So obvious, but never thought of it before.
SO here's a little WMV animation using my new favourite technique. (see attached link)
Message edited on: 06/15/2004 12:38
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Phillip Drawbridge
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