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Carrara F.A.Q (Last Updated: 2025 Feb 13 6:48 pm)

 

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Subject: Shader Problem


Eagle2358 ( ) posted Mon, 14 June 2004 at 6:12 PM · edited Tue, 25 February 2025 at 8:28 AM

I'm currently working on a big complicated building project in Carrara 3, and I just got all of the shaders/texture maps the way I like them. But then I noticed that the slider was at 1 second, so all of the shaders are messed up at zero, and I intend to use it in an animation. I've done this before and it's so frustrating...does anyone know how I can push all of the keyframes back to zero? I think it worked in a previous version of Carrara, but now they just get pushed back to the first frame or so and it doesn't do any good. I may just have to bite the bullet and delete the keyframes and redo the shaders.


Kixum ( ) posted Mon, 14 June 2004 at 7:21 PM

When this has happened to me, I just leave the slider at one second for the life of the project. This only works if you're not going to do an animation (of course). I should think there's a way but I don't know if there's an easy one. -Kix

-Kix


Hoofdcommissaris ( ) posted Tue, 15 June 2004 at 2:22 AM

Well, I know the problem. I decided to start from frame 1 instead of frame 0 (or 1 second, wherever most of your shaders are). You can render from every frame you want, so it does not have to be a problem. Only if you have to time something meticiously precise you have to keep adding that extra frames to your numbers.


falconperigot ( ) posted Tue, 15 June 2004 at 2:59 AM · edited Tue, 15 June 2004 at 3:01 AM

Shft-select or use the marquee (start the mouse between the Sequencer lines) to Select the keyframes you want to move - then nudge them to the left by holding down the Shft key and pressing the Left arrow on the keyboard. Keep nudging until they reach Frame 0 and disappear. Shft-arrow nudging like this moves the keyframes a frame at a time. HTH Mark

Message edited on: 06/15/2004 03:01


EMC ( ) posted Tue, 15 June 2004 at 11:35 AM

Also, if you look at the beginning of the time line bar, there is a little arrow pointing forward, opposite the one at the end of the animation pointing back. It took me too long to notice this first one, which you can use to move the beginning of an animation forward, so it will start rendering at n seconds. This is really nice if your using a particle system, or anything else that needs a space of time to get aligned/working properly. EMC


Eagle2358 ( ) posted Tue, 15 June 2004 at 2:07 PM

Thanks for all the help! Moving the keyframes back all the way and nudging them left did the trick.


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