Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)
Max mirrors objects by giving them a negative scale factor along the particular axis you're mirroring. Other programs might not like that.
The only way I know of getting rid of the negative scaling is to attach the mirrored object to an object that has only positive scale factors. You can then delete the second object if you don't need it, and your mirrored object will keep the positive scales.
steve (kongorilla)
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When I import 3DS mirrored objects created in Max they are not in the right location or are misplaced in the imported model. Is there a way to fix that? Thanks