Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
It's probably the shadows. Are you using raytraced or mapped shadows? If it's mapped, try turning up the resolution of the shadow map.
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What quality did you set for the refraction node? Maybe increasing the quality can fix it. Or it could be self-shadowing - do the artifacts go away when you turn off shadows? You could try increasing the shadow bias on the light that casts these shadows. As for the stopping-halfway-through, thy lowering the bucket size.
Set shadow map to 2048. Should help with the shadow thing. Also, try switching off tex filtering if you have that on. For hangs: 1. As stewer says, lower bucket size - right down to 4 if nothing else helps. 2. Try one less raytrace bounce. 3. Remove unnecessary displacement maps/bump maps. 4. Use a set of slightly smaller texs - for instance on the body, since it's only visible on hand. Nice pic! You may need a sharper trans for the lashes - they look too 'unfocused' in relation to the sharpness of everything else. :] Fish
For posterity, nothing in render options fixed this. Map size had no effect other than making the shadows crisper. Shadow bias had no effect on primary light as a disp. map (.010-2.00). Using Ray Trace as the primary, reducing bias to .010 maintained best pixellation, but was not a complete fix. I tested this with all other lights off and even with nothing but Ray Trace and Cast shadows checked. So...the theory award goes to DaveK! In killing refract, you solve this, but end up with a much less interesting effect. Also sunglasses! But I'm sure another glass option will work.
Did you try turning up the raytrace bounces? Can we get a look at the glass shader in the material room?
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