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Subject: Poser - Bryce Transfers.....


TheBryster ( ) posted Wed, 30 June 2004 at 8:42 PM · edited Sat, 11 January 2025 at 12:10 AM
Forum Moderator

I must be doing something wrong somewhere. All I seem to hear about is this Poser-Daz-Turbo thingy, that's supposed to make it easy to move poser figures into Bryce. I don't get it! If you pose your character right and apply the textures correctly, export as a wavefront obj with all the right parts attached you simply can't go wrong. OK so occasionaly I have to go back into Poser to correct a minor detail, usually I've forgotten some little thing or Bryce asks me to find a texture, but this for me isn't a problem..... My question is.....what's the big deal here?

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


ysvry ( ) posted Wed, 30 June 2004 at 8:48 PM

its not a big deal we want a faster renderer.

for some free stuff i made
and for almost daily fotos


TheBryster ( ) posted Wed, 30 June 2004 at 8:50 PM
Forum Moderator

I heard that Daz has found a way to speed Bryce up real fast.......

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


Incarnadine ( ) posted Wed, 30 June 2004 at 9:10 PM

That has got me curious!

Pass no temptation lightly by, for one never knows when it may pass again!


MuddyGrub ( ) posted Wed, 30 June 2004 at 9:22 PM

All depends on what you want to render. Bring in a poser figure for a close up portraiture, and it's all wrong. Some of the textures and transparencies just don't map correctly, not to mention the generic names it gives to each body part. I know it won't happen soon, but I would love character posing in Bryce. It's just too cludgy to have to jump back and forth to pose figures, for example if you want intricate hand detail.


Swade ( ) posted Wed, 30 June 2004 at 9:39 PM

Yeah Bryster... I feel like you about it. I am a PC member at DAZ so it only cost me $1.99, so I picked it up out of curiosity. I prefer to do it just as you stated. Seems to be much better that way.

There are 10 kinds of people: Those who know binary, and those who don't. 

A whiner is about as useful as a one-legged man at an arse kicking contest.


AgentSmith ( ) posted Wed, 30 June 2004 at 9:46 PM

The plugin is just a quick initial step for DAZ. Like Grouper, it is meant to speed up your setup time for a Poser figure in Bryce, which all Poser figures in Bryce need their textures re-worked. The Turbo plugin (beta) will get better. The true solution will be when they are able to have Bryce(6?), directly import Poser figures and scenes. Yes, DAZ has stated they have figured out a way to speed up Bryce's rendering engine, "and, not just a little", is what they have said. I'm hoping that will eventually equate to say, a 25% increase in overall rendering speed, we'll see. That would be a nice increase. (especially for a raytracing renderer) AgentSmith

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


GROINGRINDER ( ) posted Wed, 30 June 2004 at 11:51 PM

I hope that rendering speed does not come at the expense of the render quality. The last thing we need is Poser renders out of Bryce.


chohole ( ) posted Thu, 01 July 2004 at 12:58 AM

I am still working the normal way, have never had too much problem with poser to bryce..I don't even use grouper. Just attack it in my own muddleheaded way.

The greatest part of wisdom is learning to develop  the ineffable genius of extracting the "neither here nor there" out of any situation...."



Phantast ( ) posted Thu, 01 July 2004 at 5:08 AM

The true solution will be when you can repose a Poser figure inside of Bryce directly. The ideal work pattern would be: 1) Open Poser. Create figure; conform clothing to figure. Set initial pose, save. 2) Open Bryce. Import figure. Texture figure. THEN adjust pose and render as often as required. The important thing is having a sensible approach to textures. The great advantage of having Grouper is that everything that takes one texture is one mesh (and with a sensible name as well). In Poser, material zones are getting out of control. One new clothing item I've seen has 100 material zones! Imagine trying to recolour that in Poser 4. MAT files are a kludge, they're not a real solution.


Incarnadine ( ) posted Thu, 01 July 2004 at 6:06 AM

Part of the problem is that I don't always want all the things that have the same texture in Poser to have the same texture in Bryce or C4D. Also some times you don't want both doors on your car model as one mesh. (Very hard to open!). I can understand your 100 zones issue though.

Pass no temptation lightly by, for one never knows when it may pass again!


tjohn ( ) posted Thu, 01 July 2004 at 6:47 AM

You don't need Grouper to get 1 mesh per texture. If you export as a wavefront obj and don't change the defaults, it will save one mesh per texture (at least this works with my copy of Poser 4 and Bryce 5).

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


stewer ( ) posted Thu, 01 July 2004 at 7:42 AM · edited Thu, 01 July 2004 at 7:44 AM

If you don't want to go through D|S, I have written an OBJ Exporter that can create files with proper transparency maps directly from Poser. It still requires Turbo Importer, though.

http://forum.daz3d.com/viewtopic.php?t=5680
http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1833265

Message edited on: 07/01/2004 07:44


Phantast ( ) posted Thu, 01 July 2004 at 10:06 AM

"If you export as a wavefront obj and don't change the defaults, it will save one mesh per texture" Not reliably. For instance, with Vicky you will get separate meshes for the inner mouth parts even though they share the same texture as the skin_body. I can't remember all the problems I encountered because it's so long since I DIDN'T use Grouper.


AgentSmith ( ) posted Thu, 01 July 2004 at 10:47 AM

Most likely because you are going to (usually) have WAY different specularity setting for all the parts of the (wet) inner mouth that you would the skin. But, then again, if my figure's mouth is closed, I just delete all those inner parts anyway. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


tjohn ( ) posted Thu, 01 July 2004 at 11:02 AM

"Not reliably. For instance, with Vicky you will get separate meshes for the inner mouth parts even though they share the same texture as the skin_body." Phantast: Yes, that's true of even the Poser 4 dork and Posette, but I believe that may be because of the different settings for reflectivity and specularity, etc. for the individual parts. Parts that have ALL the same settings in Poser come out as one single mesh (for example, the skin is a single mesh, but the eye whites, even though they share the same texture as the skin, are a single inseparable mesh; that is, you can't select an eye white singley. The pupils are also a single mesh, and the irises are as well. I haven't seen this vary, but hey, anything can happen with software, lol.

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


tjohn ( ) posted Thu, 01 July 2004 at 11:03 AM

Crosspost. :^) Took me a lot more words to say it, LOL.

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


Phantast ( ) posted Thu, 01 July 2004 at 1:27 PM

But actually, often you don't need these variations at all. Many of the parts that might have slightly varied material settings in Poser are such that for most routine work, you simply won't notice the difference in Bryce (unless it's an extreme close-up). So for a standard P4 figure I will reduce everything to skin, lashes and whatever I need for the hair and clothes. With one hair texture and one garment, that would be a total of only four meshes to worry about. With Vicky it goes up to six (two skin textures plus the eyeballs). With Vicky 3 add in the separate teeth-gums texture. I MIGHT change the settings for the lips and fingernails, but only if the difference will be noticeable, which it usually isn't.


Allen9 ( ) posted Thu, 01 July 2004 at 4:17 PM

One of the real problems with Bryce, something that slows it way down, IMHO, is that even when your textures are jpg's, it converts them internally to .bmp format - and those files are HUGE - incredible memory hogs. You get a couple poser figures into Bryce, and if their body & head textures are big to begin with, the Bryce file size, and slowdown in processing, increase exponentially. I sure as hell hope DAZ fixes this and restructures it so Bryce can use jpg's without that darn internal conversion to .bmp.


TheBryster ( ) posted Thu, 01 July 2004 at 7:40 PM
Forum Moderator

Now we're getting WAY too technical!!!!!!

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


AgentSmith ( ) posted Thu, 01 July 2004 at 11:40 PM

Not at all, Bryce using picture textures uncompressed, thus BLOATING the scene file is one of my pet peeves! AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Phantast ( ) posted Fri, 02 July 2004 at 10:19 AM

I note also that in B4, texture maps over a certain size would crash Bryce if you copied them into the middle box. This does not happen in B5. One of many undocumented little improvements.


Tirjasdyn ( ) posted Fri, 02 July 2004 at 2:29 PM

Using the color yellow in lights or textures slows the renderer down...dont' ask me why but If a render takes 20 min with a yellow texture, and I go in and change it to red, it only takes two. Go fig

Tirjasdyn


Phantast ( ) posted Sat, 03 July 2004 at 4:26 AM

How weird - I must try that.


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