Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Oct 20 11:30 am)
simple and effective
Experience is no substitute for blind faith.
http://avalon2000.livejournal.com/ -
My Art Blog
Check out my 'Venus Arising' Doug, and let me know if you want the 'wet ass' procedural texture.
Also give a thought to pre/mid-working the 2D pic texture...
Now that you've got the set-up take a copy of your 2D into PSP, loop select the end of the trunk, hop onto maybe the dodge/burn brush, at a size about twice that of the end of the log, at maybe 68%, and with your in-process render output windowed side by side render side, start swiping at it until you've approximated the shadow falloff shown on your figure. Then use the revised texture on the plane exactly where it was. It's more time and effort, but it can yield some really sweet integrations.
Alternately, and in this case especaially you could hide the plane and drop a cylinder in to capture a reference plop for the shadow and use that as a guide, or if your placement is accurate enough you could even invert it and mask it on as an overlay for the actual shadow.
Message edited on: 07/02/2004 13:26
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"The happiness of a man in this life does not consist in the absence but in the mastery of his passions."