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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 5:33 pm)



Subject: How many Victoria3 can you render at once,,,


semidieu ( ) posted Wed, 07 July 2004 at 7:13 AM · edited Wed, 05 February 2025 at 11:03 PM

I just wonder how many Victora3 you can render at once in Poser5, Firefly Render ?

Message edited on: 07/07/2004 07:15


JenniSjoberg ( ) posted Wed, 07 July 2004 at 8:34 AM

I did 15 once.. but in Poser 4



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randym77 ( ) posted Wed, 07 July 2004 at 9:10 AM

It depends on how powerful your computer is, what kind of textures you're using, and how many morphs you have injected. One benefit of using V3 is that you can inject only the morphs you need, keeping her lean and mean.

Do not use dynamic hair in a render with lots of Vickies, though. I've found Firefly won't tolerate a lot of characters with dynamic hair.


stewer ( ) posted Wed, 07 July 2004 at 9:39 AM

What textures? At what bucket size? What shading rate? What size? There's a lot of things that can take up or free some RAM, without some detailed information, you probably won't get very useful information.


semidieu ( ) posted Wed, 07 July 2004 at 9:58 AM

Ok... some more info... In fact, i don't want to give any more informations... Why i asked this is because i tried to render a picture with: - 5 Victoria3 with hairs (no cloth... hope i don't need to check nudity flag just by saying they are nude...). - The texture I used are high resolution. - The water has reflection node. - Raytrace shadow for all the 3 lights. And it hangs during the "Adding Object..." I used 4 for the Bucket Size, 2 for the shading rate and 2048 for the Maximum texture resolution... In fact, i don't really want to know how to render this picture. I just wonder how many V3 you can use in one render using any texture (and morph) and any render settings you want... Just use FireFly render in Production mode.


Phantast ( ) posted Wed, 07 July 2004 at 10:15 AM

"no cloth... hope i don't need to check nudity flag just by saying they are nude..." Heck, you have to check the nudity flag just for referring to the nudity flag! Some of us are browsing at work, you know! We have small children at our sides (at work) asking "What's a nudity flag, Mommy?". All hell (sorry, heck) will break loose!


stewer ( ) posted Wed, 07 July 2004 at 10:21 AM

semidieu: Does it render without raytracing? Raytracing is a resource hog, which is why even many FX studios which huge render farms avoid it like the plague. You can get reflections just as well with envrionment maps and two render passes, which should render faster in most cases.


semidieu ( ) posted Wed, 07 July 2004 at 11:06 AM

I'll give it a try this evening without raytrace.


Replicant ( ) posted Wed, 07 July 2004 at 11:19 AM

Every now and again I try to make my computer explode by loading figures into a scene. (ProPack. Didn't like P5.) I tend to use my Vicky3 with all morphs injected. Too much faffing around otherwise. I don't want to spend half an hour injecting before I even start setting a scene up. So far my gallery contains one pic with 3xVicky2 and 3xVicky3. All use the same texture to save file space. (The pz3 was over 470Mb)The scene wouldn't render with even one more Vicky2 figure. I've never successfully rendered a scene with more than 3 fully injected Vicky3 or Mike3. For large groups I tend to stick to Vicky2 and Mike2 with maybe one Vicky3 as the main character. Maximum so far is One Vicky3, One Freak and Nine Mike2. All morphs injected in the third generation figures, same texture for all the Mikes. Or one Vicky3, five Vicky2 and 3 Mike2, each with different hair and textures. My newest has four Millenium Dragons. Would have had more but I started getting crosstalk problems that neither Ockham's python script or Nerd's EMC fixer would cure. :o(


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richardson ( ) posted Wed, 07 July 2004 at 11:56 AM

V3's are just too big (empty) to do a lot as poser has a limit on file size and at some point it all becomes futile... I had a PZZ that took 10 minutes just to open! At that point, any changes have long response times. DOF becomes an issue too. Why trade 120megs of mesh for 80pixels of JPG.? I've done a few monsters when I'm in self-abuse mode. It does challenge you, though.


davo ( ) posted Wed, 07 July 2004 at 12:54 PM

I hate to say it, but I've actually dragged P4nude female out of the closet for group shots, the v3 figure is just too high res poly for me when I use her in a scene with other figures and scenery.


Jenai21 ( ) posted Wed, 07 July 2004 at 1:37 PM

The most V3's I've used in one scene with hi res textures and props and many many lights has been 6 with Pro Pack though and it went through perfectly albeit very slowly...Jenn


XENOPHONZ ( ) posted Wed, 07 July 2004 at 2:15 PM

Azl's Crowd Kit might solve your problem for you.

You can render 100's of Victorias (clothed or unclothed) with the use of azl's crowd kit.

It would, however, require some work to produce all of the base characters and poses for the scene. Time-consuming.

Something To Do At 3:00AM 



XENOPHONZ ( ) posted Wed, 07 July 2004 at 2:20 PM · edited Wed, 07 July 2004 at 2:22 PM

Another suggestion:

This may seem obvious, but you might want to consider using the LoRes Vicky figure for background characters in crowd scenes.

Message edited on: 07/07/2004 14:22

Something To Do At 3:00AM 



Farside ( ) posted Wed, 07 July 2004 at 6:13 PM

I can do 2 Vicky 3 characters or 9 Vicky 2 characters in a scene. That's with only the necessary morphs in the characters for both versions.


stewer ( ) posted Thu, 08 July 2004 at 4:40 AM

"Why trade 120megs of mesh for 80pixels of JPG.?" Exactly. What's the point of using a 70,000 vertices figure when it's covering only a visible area of 1000 pixels? You could use a 10,000 vertices figure instead, saving lots of resources, without any visible difference at all. That's what the LoRes figures were made for - with polygon smoothing enabled and a good bump or displacement map, who can see the difference?


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