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Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)

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Subject: Hourglass WIP, need some advice please


draculaz ( ) posted Wed, 07 July 2004 at 7:36 PM · edited Fri, 22 November 2024 at 8:26 PM

file_115496.jpg

just looking at this, and I'm thinking somehting is wrong. I don't have one around me or a decent reference pic to see. I'm mostly talking about the glass. the wood can be made better. ideas in terms of specularity (142) or reflection? drac


TheBryster ( ) posted Wed, 07 July 2004 at 7:49 PM
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Is the light a tad too bright?

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draculaz ( ) posted Wed, 07 July 2004 at 8:03 PM

not specifically, but no matter what i do, i still see a bit of reflection. in this case i just left it like that, because i was afraid the refraction might start looking funny.


Flak ( ) posted Wed, 07 July 2004 at 8:28 PM · edited Wed, 07 July 2004 at 8:29 PM

The sand should be piling up like a cone in the bottom thing, and there should be a small divot in the sand above the exit point of the top section of the hourglass. EDIT - should read first - the glass... maybe turn down the glare effect (whichever setting you've achived that in).

Message edited on: 07/07/2004 20:29

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wildman2 ( ) posted Wed, 07 July 2004 at 11:00 PM

switch glass mats maybe.one with les refraction/reflection properties

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tjohn ( ) posted Thu, 08 July 2004 at 12:08 AM

Glass, when the refraction is set high enough, provides its own reflection. You might want to make the specular spot smaller. Flak's comments about the shape of the sand are on the money.

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waldomac ( ) posted Thu, 08 July 2004 at 12:26 AM

I'd thicken the glass itself a bit, so you have some more refraction at the hourglass's narrowest point. If you're going for realism, you might also try putting in a reflection map and change the settings of how it's placed. Bryce actually can do some amazing glass.


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