Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
this is what someone wrote on a forum that i posted the link on :) Modeling: Nice hourglass model. I like that you took the time to put a dimple in the top globe of sand. Same with the "seam" between the glass and the wood. Good details. The glass looks a little thin in the neck, like the sand is almost right against the surface, but I didn't catch it until I looked a couple more times. The 0.5 deduction is because it wouldn't have killed you to make the wooden top and base out of a few more polygons. The tesselation is quite visible with what, about 60 (give or take) polygons making up the edges of the base? Surely there is a direct cylinder model (are you using a raytracer?), or at least double the number of "sides" to the disk. 9.5/10 Texturing: Nice wood textures, but it's a little too obvious that the top and base are identical and not rotated or flipped or anything in relation to each other. Also, the sides appear to line up with the top all right, but the texture doesn't appear to "stretch" out like it should on a curved surface like that - i.e., tight grain on the left side, spread out grain on the right side. Finally, the glass looks like there is just a little too much reflection for how non-tinted it is. There's a finite amount of light to work with, and some of it is reflected, and some of it is transmitted through the glass. It looks like a lot of both. Either tone down the reflectiveness or give the glass a darker tint to filter out some of the light. I hope I explained myself adequately here. 8/10 Lighting: I agree, something doesn't quite look right here. I think it's that we are getting a distinct shadow behind the hourglass, but no specular highlights or reflections of the light source are showing up in the object, even though there are hints of reflection in the wood surface, and lots of reflection in the glass. Did it somehow get obscured by the environment map used for the reflection of the room? Whatever the cause, it's the one thing in the image that kinda ruins the illusion. 7/10 (Sorry about being so long-winded. Just trying to make my criticism as constructive as possible. Nice job overall.)
I've been sitting in a vat of boredom since the summer started, at least boredom with Bryce, only because of a massive lack of inspiration I've been having. So, I feel ya, but I havent had the motivation to even mess around that much, so I applaud you. As far as the pic, I like the model alot, especially the falling sand, nice detail. And the "review" up there, now THERE is an example of obvious boredom:) back to my game of solitaire. :(
wow, talk about paralell evolution, i just posted a hourglass image, i like your photo-real look, mine was just for fun, re your comment in image about-"it's actually quite difficult to make the sand part follow the glass it's in as it's smoothing" - i made3 mine in Autocad/3DS, by a revolving a line for the shape, and using Acads useful 'offset' feature i get a line for the sand that follows the glass edge exactly, dont know if this helps at all as we're talking about different programmes.
Experience is no substitute for blind faith.
http://avalon2000.livejournal.com/ -
My Art Blog
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Attached Link: http://www.renderosity.com/viewed.ez?galleryid=712439&Start=1&Artist=draculaz&ByArtist=Yes
well, yeah. it's not exactly a rochr or a flak. it's a boring drac. visit it anyway and drop me some comments =)