Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Hi, ynsaen is correct , you cannot delete frames in the middle of an animation. You need to delete any keyframes and move the frames from the break to the end of the animation. e.g you want to remove frames 20-29 in a 50 frame animation.. select frames 20-29 and press delete keyframe. then select frames 30-50 and move them to frames 20-40. you now have a 40 frame animation. If you want to get rid of one frame - delete it as a keyframe if some action at that point is incorrect or forget it. One frame at anything over 24 frames per second is not visible. if you want to keep the deleted frames for later use do this. example. set animation to frames 0 - 100 set the frame range to 0 - 50 move the frames to be deleted to say 80-100 they will not appear in the render because they are out of range. If you do this be aware the spline interpolation will take these frames into account. either use the straight line interpolation from the end of your animation or put in a break. hope this helps, and is understandable. regards
Basically I need to take a 96 frame animation down to 64 frames. The animation needs to loops, so I can't take too much off the start or the end, but there are quite a few I could lose in the middle. If push comes to shove, I can simply render as a series of bmps and then make the avi from that, but deleting the frames would save render time.
Have you tried the retime option. It simply squeezes or expands the keyframing so the entire animation either plays faster or slower. If you move your keyframes closer you will get your entire animation in 64 frames but it will play faster ,If you change frame rate from 30 to 20 it will play in the same time. Fewer frames may give you jerkier movements. Also: delete keyframe deletes the keyframe from the animation. However when you run the animation that frame is interpolated and may well seem identicle.
The crisscross posts pretty well covered it, and dragging the frames would be the fastest way, but just a little reminder that when you highlight frames in the Animation Pallet, you can then copy & paste this Keyframe data into a spreadsheet app and retain the frame designations & formatting. Lets you do a lot of fast monkeying around outside Poser, and then paste it all back in at once. (or paste it back selectively which opens up even more potential).
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Okay, I'm here again with one of those newbie questions. Simply put, how do I delete a frame in mid animation? Cuttin frames at either end is easy, you just alter the play range in the animation palette. But I can't figure out how to delete frames in the middle. Ideally I'd like to be able to cut it from an animation, but store it in case I need to put it back again. I thought 'delete keyframe' might do it, but it seems that does something else.