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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)



Subject: poser 5 sr4 render issues!


sks447 ( ) posted Thu, 15 July 2004 at 12:16 AM · edited Tue, 07 January 2025 at 8:14 AM

file_116864.jpg

What the hell?? check out her arm, i have my settings included. Thanks!


sks447 ( ) posted Thu, 15 July 2004 at 12:17 AM

file_116865.jpg

here are settings!


PapaBlueMarlin ( ) posted Thu, 15 July 2004 at 1:13 AM

try unchecking the smooth polygons and texture filtering. then repost your picture...



sks447 ( ) posted Thu, 15 July 2004 at 1:38 AM

ok, i changed the lighting (work in progess) did what you said, no change though.


sks447 ( ) posted Thu, 15 July 2004 at 1:39 AM

file_116867.jpg

um...heres the pic


OddDitty ( ) posted Thu, 15 July 2004 at 2:06 AM

what do the morphs and the material room settings on that portion of the arm look like? You have displacement enabled in your render settings, and that appears to be displaced geom...


sks447 ( ) posted Thu, 15 July 2004 at 2:10 AM · edited Thu, 15 July 2004 at 2:17 AM

file_116869.jpg

hmmmmm....nothing much there , the poser 4 renderer looks fine, maybe i need service pack 4.1.1.1 or something!?

Message edited on: 07/15/2004 02:17


stewer ( ) posted Thu, 15 July 2004 at 4:58 AM

What exactly is the problem? The aliasing? Increase the filter size.


jobcontrol ( ) posted Thu, 15 July 2004 at 8:41 AM
  1. set "Diffuse Color" as white (or your map will be coloured) 2. connect the bump map with "Gradient bump" That's all, I can see now. Willy


sks447 ( ) posted Thu, 15 July 2004 at 10:19 AM

i tried to increase the post filter , but it always fails to render on my 2ghz athlon 1 gb ram system!, tried your suggestions willy with no luck, thanks though!


stewer ( ) posted Thu, 15 July 2004 at 10:45 AM

That's probably because you're using 12 pixel samples, which is probably overkill. As you're not using strand-based hair, depth of field or motion blur, 3-5 pixel samples should be good enough without losing any quality. Plus it renders much faster then.


PapaBlueMarlin ( ) posted Thu, 15 July 2004 at 10:55 AM

actually, I suggest somewhere between 6-8 pixels for the best result...



jobcontrol ( ) posted Thu, 15 July 2004 at 5:40 PM

You set "Use current background shader". Can we have a look on that background shader? BTW, on the rendered image use Ctrl+Alt+R (="Antialias document") Willy ... and for heaven's sake, uncheck "Use texture filtering" and make "pixel samples" equal 4. ;-)


who3d ( ) posted Thu, 15 July 2004 at 7:27 PM

Try dropping minimum shading rate to 0.1 as well as dropping the pixel samples way down.


richardson ( ) posted Thu, 15 July 2004 at 8:32 PM

You can have a good speedy render by checking the first 3 boxes and leaving the rest at default.


sks447 ( ) posted Thu, 15 July 2004 at 11:59 PM

file_116870.jpg

ok, dropping the pixels to 6 and raising the post filter to 2 or 4 is great, check it out.


sks447 ( ) posted Thu, 15 July 2004 at 11:59 PM · edited Fri, 16 July 2004 at 12:03 AM

file_116872.jpg

here is the pic

Message edited on: 07/16/2004 00:03


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