Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 05 1:41 pm)
I've dabbled with Poser animations for several years now (some are posted on other people's websites), but am more of a lurker when it comes to posting here, though I login twic daily. I am currently working on a 7-minute Godzilla animation set around Blue Oyster Cult's classic song "Godzilla" (but the ol' day job has temporarily interrupted it's completion).
Intel Core I7 3090K 4.5 GhZ (overclocked) 12-meg cache CPU, 32 Gig DDR3 memory, GeoForce GTX680 2gig 256 Bit PCI Express 3.0 graphic card, 3 Western Difgital 7200 rpm 1 Tb SATA Hard Drives
Looking forward to learning more from you all :) For one: why are downloads so hit and miss from the Free stuff (or now the Animation Outlet)? For me, Windows media Player opens at download and more often than not seems to hang on 'connecting'. I'd much prefer to download other peeps anims by some other method. Is there one aside from the players? Good to hear some anim voices here :)
That's more of a browser issue, really, with the way Free Stuff/Animation Outlet is set up. Or possibly a problem with the server hosting the files.
If there's a hotlink available for the animation, you can right-click it and then select "Save Target As".
Like this, for instance.
Also chiming in here. Been working with poser for about 2 years coming from a PS 7 background. also i was bed riddin with a broken back 4 a year . So learned alot in that time. i have been doing all my work with in poser but i am fustrated with how much cp/ram useage it uses and just boggs down my cp to a crawl. Any who nice to meet ya. im currently working on two projects One is a scene from Full Metal Jacket,Drill sargent rant,And a monty python scene The Knight who Say NEE NEE NEE. See ya around folks
Excellent!!!I hope to see your entries in renderosity's upcoming animation contest with over $2000 in prizes. (See the site front page)
Little Dragon: If they can be further compressed with lossless zip compression, then the videos weren't compressed that efficiently in the first place. :/ Usually, there won't be a significant reduction in file size. ------------- Heh. I should have phrased my question better. I meant zipping for download purposes ie from the Free stuff/Animation Outlet - so it doesn't automatically download by opening a player of some sort. Ah, it's probably a pointless point since that's the way it's done and that's that
Yeah I animate as well, millions of ideas btu I am no director LOL. Working on a short right now for the animation area contest that is starting soon.
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www.3rddimensiongraphics.net
Attached Link: http://www.lostin3d.com/Video/DrivingChariot(DivX5.1).avi
Lost in Animations here. Kinda stuck on an animation coming out grainy once rendered with an imported AVI background from Bryce. Trying to have Major West return to the Jupiter 2 in one piece and the sky and background avi keeps going to pieces when rendering as an animation but each still frame renders just peachy.(Quickly flips over the 'Newbie' button) Dr Geep has a nice beginners tutorial for getting around in the keyframe ('dope sheet') and graph editors (your savior, though you know this not). So does PhilC. How -I- started was downloading a bunch of .BVH motion files from the web (Little Dragon has a pretty extensive list of URL's of freebie sites), loading them into a figure, opening the keyframe editor, and just running and watching to see what was happening. Then trying to change one thing, and seeing the result (One of the things you will discover immediately is 'Pretzel Power'; my little term for an improperly defined spline interpolation. Poser uses 2 types of animation processing; linear, which is just that-motion is applied without any kind of buffering, and on a frame by frame basis. A good example of linear interpolation would be what Ray Harryhausen did with Dynamation. You have to make the motion for each frame, and time it yourself to make it look realistic. Spline interpolation is actually 'time spline'; what this does is allow you to create a keyframe as a starting point for say an arm raising, then skip ahead to the frame where you want the arm raised to, move it to that position, and then the animation engine will interpolate all the frames in between, and adjust the speed of the change based on the frames per second, and the number of frames between the two keyframes. This can really speed up your work, but if the splines aren't set correctly, you'll find your model twisting itself into a work of Daliesque art on the tweening (term for what's going on between two keyframes in spline interpolation). This is usually easy to fix, and you can see what happened in the graph editor) The graph editor is just that; it shows one chosen function of a selected body part over the length of the animation. The handiness of it is you can spot keyframes that create chaos on spline interpolation, and do global translation. One thing you'll find with freebie .BVH files is that the idea of 'world center' changes a lot. Some files have the figures located just fine. Others have the hip at floor level (the hip is the root node of a bvh; where the hip goes, everything else follows, and references itself ultimately to the hip). What you can do with the graph editor is globally change the hip's Ytrans value to bring the figure up or down to the proper level by simply placing your cursor in the graph window and passing it slowly over a keyframe line. When it changes into an 'I' shape, hold down shift and drag the icon; the graph field should turn black. Once you've done this for the frames you want to change, release shift and the field should stay black. Move the cursor over the blackened graph, and hold down ctrl. The cursor should turn into a vertical double arrow. When it does, click and slide the mouse cursor up or down, and you should see the entire highlighted section translate up or down. If you have the graph off to the side, you should see your character slowly rising out of the ground. There really isn't an 'Animation for Dummies' out there....I've looked. Most of what you will find is specific to a particular high end package. Right here is the best source of Poser related animation expertise. Oh, once you get a feel for the controls, I'd suggest getting some of the Muybridge books. Back at the tail end of the 19th century, Eadweard Muybridge did a series of motion studies with still cameras. What you have is excellent for use as visual references for keyframe animating human and animal motion. The books I use the most are 'Animals In Motion' and 'The Human Figure In Motion'. You can get them from Amazon if nowhere else, and they have some bundled deals there as well (the human figures are nude, with a few studies done with a draping skirt or support for the males. And there is a section of children, so you can get that unique gait that toddlers seem to have, and the interesting ways they find to get onto chairs and the like).
Attached Link: *** meg movie file***
Hi Before you you start reading third party books on general animation theory and such I too strongly suggest that you open up your graph editor and study how the key frames of each individual channel affect motion and movement of your characters in POSER , it may seem confusing at first but you will quickly see that the animation pallete and graph editor are crucial to creating animation or even Dynamic poses Here is a *"realtime"* screen capture of a simple animation being created with the Daz freak, note how im in "Bounding Box mode" for realtime feedback of my keyframing Sorry about the 8 meg file sizeMessage edited on: 07/18/2004 08:05
Content Advisory! This message contains nudity
Attached Link: simple moves( 750KB)
............here is the rendered resultAttached Link: windows media file ( 1.3 megs)
............here are some of my recent animations of the popoular Daz Freak in poserAttached Link: http://www.hdm-stuttgart.de/%7Esw19/files/dron_firefly_hi.AVI
One of my very first P5 animations - featuring displacement mapping, DOF, motion blur and some pokethroughs and IK glitches ;)Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1834360
I am a novice animator I confess. My focus of late has been more on learning the ins and outs of using Poser 5. I hope to do more animations as soon as I have a handle on the software.By the way, do any of you use an editor other than Poser in the making of your animations? I am finding I get better results if I render the animation as a series of still frames in Poser and import into PSP Animiator shop to assemble and edit the animation there.
-Brey
"By the way, do any of you use an editor other than Poser in the making of your animations?" I render my finals out of Cinema4DXL and do all of my post production in Apple's Final Cut pro and Adobe after effects pro
Trying to animate here too... Actually I'm working on a sort of music video for a ppiece of music I made some time ago. But it takes such a loooong time to animate L and I'm an impatient git... Haven't given it up yet though, it's just on hold at the moment. I've made some short flicks but I think the links in free stuff are dead atm, my freestuff host closed down :(
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
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Content Advisory! This message contains nudity, violence
Attached Link: http://nightclub.customedia.net/
I notice there seems to be alot of new poser animators posting in the forum ...............GOOD!!! ;-)I just wanted to extend my welcome to you all,
to the exciting
3D world of character animation
I have alot of experience with poser animation and i will endeavour
to be active here in the forums( as time permits)
sharing what knowledge i may have
although I do render most of my finals in Cinema4DXL I create ALL of
my character animation in the poser propack4 because of posers real time feed back
and comprehensive Graph editor and Dope sheet
here are some URLS to some of my various animation test that i have online
enjoy and happy animating
http://66.70.166.29/promo/sketchshade.wmv
http://66.70.166.29/promo/jrfnl.mpg
http://66.70.166.29/promo/deep3.mpg
http://66.70.166.29/mpegs/whitejedi.mpg
http://66.70.166.29/promo/brigade.mpg
-Wolf359, Founding member of
"The twelve animators"-
My website
YouTube Channel