Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 9:07 am)
Hmmmm...there actually isn't a "No Bone Category" under the drop down list when I use the grouping tool. If I try messing around and grouping some stuff, some areas show up under a No Bone Category, but it's not around the arms. When I attempt to re-bone it completely, the hip tends to split, and when I tried getting rid of the legs, Poser froze up when I tried going back into the Pose room.
It looks like perhaps the spherical falloff zone is too small. Open the joint editor (you can do this in the pose room), select the arm, select "bend" (or whichever direction is giving you this problem), then select the green circle that appears and scale it up a bit. You may have to do the same to the red circle. Everything inside the green circle moves. Everything outside the red circle doesn't. The stuff between the two kinda moves, depending where it is in relation to the two.
It's just a wild guess, but maybe it's the forearm falloff zones that need editing, not the upper arm/shoulder. There's usually some overlap between zones and body parts, although the area of distortion looks a little high to be part of the forearm area.
Also, have you tried different M2 clothes as the JP donor file in Clothes Converter? It's a useful trick, especially if you find one that doesn't require manual editing of the JP parameters later.
Good luck.
Message edited on: 07/20/2004 12:49
In the pics conformed to Mike, do you have Mike's body part selected, or the tunic's? I can't image why the spherical zone is changing if its the tunic's.
Are you moving the arm with the collar or the shoulder body part? If that's the JP for the collar, you're OK, but if it's for the shoulder, I see your problem. Let me mark up one of the pics...
I know you tried changing the spheres, but if that is the shoulder, without Mike in the scene try scaling each sphere up 200% or 300% and see what it does. That may make stuff move that isn't supposed to, and that's OK; I just want to see if it'll absorb the chunk that isn't moving.
It's really looking like either the JPs are off, or there are a couple of polygons that are misgrouped. They may be in a group, which is why they didn't show up in the "no bone" group, but in something truly bizarre, like left foot.
What happens if you turn off the "use spherical falloff zones" checkbox? Other parts of the bend will deform oddly, but does that area join the rest of the arm? I don't see the JP arms or center in your screen captures; are they not showing up on your screen, or are they maybe in some odd place?
Hmmmmm...okay, I was just playing with the "use spherical falloff zones" and "apply bulges" checkboxes, and somehow I got it to work...but I'm not sure what I did. I also reset the joint order a couple of times...so I'm not sure which switch did it...let me keep playing, and I'll see if I can figure it out...
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Message edited on: 07/17/2004 01:35