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Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)



Subject: My next model... Abbey ruins, work in progress, take a look


rodluc2001 ( ) posted Fri, 23 July 2004 at 9:33 AM · edited Fri, 29 November 2024 at 12:29 PM

file_118391.jpg

only one really detailed image... hope to release next week... give me your feedback if you want... Luca.


BGHart ( ) posted Fri, 23 July 2004 at 9:53 AM

Yeah, really looks pretty good to me. :)) I guess the floor is not finished yet, for I see a gap between floor and wall and the texture looks a bit blurred. The modelling is great (only some stones on top look very sharp and equal). Must sound impertinent to hear this comment from someone who never modelled outside Vue - but you asked for feedback. :)))) Another thing which is purely a matter of taste: In this old ruins I always expect windows like arches. Would be wonderful to see at least a rest of those stone arches. But I imagine, that this is hard to realize. Very looking forward to your progresses. You are on the good way. Britta


gillbrooks ( ) posted Fri, 23 July 2004 at 9:56 AM

WOW! Yeah! This looks just like the real ones and the texturing looks just about perfect!! Were my photo's helpful? Can't wait to try out the model..... wonder if I'll get the same spooky feeling I have when I'm walking around those places ;-) I've been looking thru my collection and found a few more that might help. Hope it's ok to post them here :-)

Gill

       


rodluc2001 ( ) posted Fri, 23 July 2004 at 10:03 AM

thanx for feedback, BGHArt : your observation are really important for me to make a good model... blurring texture will be fixed at the end of work, in the ruins i've some window-arches (not in image uploaded)... the only problem are square stones, in my model i've 2 type : one with many faces and with roundness of edges, other with only 12 faces (a cube) without realistic noised apparence... the proble in other words are the amount of final polygons : 5000 cube-stones * 12 faces = 60.000 polygons VS 5000 rounded-stones * about 1000 faces = 5.000.000 polygons... i think too much for a smart use of model...


gillbrooks ( ) posted Fri, 23 July 2004 at 10:05 AM

file_118393.jpg

from Lilleshall Abbey

Gill

       


gillbrooks ( ) posted Fri, 23 July 2004 at 10:06 AM

file_118394.jpg

Lilleshall again

Gill

       


gillbrooks ( ) posted Fri, 23 July 2004 at 10:07 AM

file_118395.jpg

Valle Crucis in Wales

Gill

       


BGHart ( ) posted Fri, 23 July 2004 at 10:09 AM

Oh, my god. All those numbers. You scare me. Sounds very difficult to me. Must be a very big object in the end with so many polygones. But I am very happy to hear, that there will be my beloved arches in it. :)))


BGHart ( ) posted Fri, 23 July 2004 at 10:11 AM

Wow. That is exactly what I meant - and missed, Gill. :))


rodluc2001 ( ) posted Fri, 23 July 2004 at 10:30 AM

file_118396.jpg

another shot using Gillbrooks image as background... 10x for this material...


BGHart ( ) posted Fri, 23 July 2004 at 10:33 AM

Splendid. Looks so real. I take my hat off. :)))


vlad69 ( ) posted Fri, 23 July 2004 at 11:17 AM

Very good work Luca, i cant wait to hace it and use it. -Vlad


Peggy_Walters ( ) posted Fri, 23 July 2004 at 8:54 PM

Wow, that looks great! Love those arches in the second picture.

LVS - Where Learning is Fun!  
http://www.lvsonline.com/index.html


tradivoro ( ) posted Fri, 23 July 2004 at 10:47 PM

I tell you that looks really realistic, but from a modeling standpoint, that's a lot of detail that most don't do... Great work, I"m sure that the end result will be really spectacular.. :)


thomllama ( ) posted Sat, 24 July 2004 at 5:14 AM

Oh my god!! you need to do a tutorial On how you do all that modeling/texturing!!.. teach me :) that is just smashing!!!






Hexagon, Carrara, Sculptris, and recently Sketchup. 



kenmo ( ) posted Sat, 24 July 2004 at 7:43 AM

Was this modelled in Vue or another app...??? Looks fantastic....


firebolt ( ) posted Sun, 25 July 2004 at 4:30 AM

Unbelievable... such a great model made with lightning speed! IF I were able to make something like that (am working on my modeling skills), it would surely take me months - if not years to come up with something like that! Some of the stones seem to come out of the wall quite far - why is that? Does not look like the rest of the wall is crumbled or so. Are those the remains of some "ruined" features?


rodluc2001 ( ) posted Sun, 25 July 2004 at 6:50 AM

thanx firebolt for your kind words... with only textures the model seem too "flat", but "real" ruined features from past are too difficult to make in few time... so i try with some random stones... in some case this done realistic view at model in other case no... but i think this a little sweet touch and i like the result also in part of model where these artifact are a little bit weird.


zxcvb ( ) posted Sun, 25 July 2004 at 7:37 AM

Wow!!! rodluc2001 , this looks amazing , love the textures , what modelling prog do you use:-)


wabe ( ) posted Sun, 25 July 2004 at 11:22 AM

Hey Luca, what i have seen so far looks incredible. Just fantastic. And like a lot of work. Impressive. Only one question i have because i thought about it the last days. You said above somewhere that you used blocks with 12 faces. Can you tell me how? I can iomagine 6 faces, 10, 14 and more. But not really 12. How is that done? As an old modeller i am only curious how. Nothing more. Again, hat down from my side for what i have seen so far!

One day your ship comes in - but you're at the airport.


rodluc2001 ( ) posted Sun, 25 July 2004 at 11:33 AM

file_118397.jpg

thanx Wabe for your words... cube have 6 faces...no doubt, but in 3d one face is made from 3 points (vertex) in 2d space, so a cube face have 4 point for every "real cube face" but in 3d to make a face with 4 point you need 2 "face" with 3 points... !!! wow my poor, bad english... hope the draw is more clear... ;)


wabe ( ) posted Sun, 25 July 2004 at 11:45 AM

ok, triangulated. I do understand. Even when this is not really necessary. Only if you are not sure wether the face is not in one plane completely. Anyway, i do understand now. Thanks for the quick response. And again, bravo for the model. It is fantastic!

One day your ship comes in - but you're at the airport.


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