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Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)

 

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Subject: New character image...


cckens ( ) posted Fri, 23 July 2004 at 12:18 PM · edited Fri, 22 November 2024 at 3:51 PM

file_118406.jpg

But not what you think. I've been stepping away a bit from robotic creations to ones that require a bit more time... eventually I guess that I'll have a host of creations of all types, but for now... Here's Stanley... C&C always welcome Ken ![dork.gif](http://market.renderosity.com/~carrara/emoticons/dork.gif)


todd71 ( ) posted Fri, 23 July 2004 at 1:21 PM

very cool..are you going to do anything with them or do you just enjoy creating them?


falconperigot ( ) posted Fri, 23 July 2004 at 1:36 PM

He's great. Did you use the VM? Presumably he's just spotted Livingstone?...


mateo_sancarlos ( ) posted Fri, 23 July 2004 at 2:21 PM

Very good work!


beetle-car ( ) posted Fri, 23 July 2004 at 2:53 PM

Wow, nice work! Would love to see a tutorial.


Vidar ( ) posted Fri, 23 July 2004 at 3:14 PM

Awesome work!!this is a great character.what do you want to do with stanley?a little animation or a short?please keep us updated!:) Dominik


cckens ( ) posted Fri, 23 July 2004 at 5:52 PM

file_118407.jpg

Todd, I do enjoy creating them, but each character I've created has an initial special purpose. And to answer Daigoro's question with it, I'm looking at entering 3DTotal's Cinema4D contest. They did say that any software is eligible, and I do enjoy working with this one.

Daigoro,
See above. And I may do a little animation along with it, but we'll see. I may not even make the entry date, but I'm going to have fun with it while I can.

Falcon,
Total VM. I had a bear of time to get it done. I even modelled the lines in his face as I just couldn't get a bump map to do it... I tried though.

Beetle-car,
Alas, a traditional tutorial would not be something that I could do. You see I didn't use the traditional method of box modelling. Rather, I booleaned 4 spheres to create the head and nose, then started pulling vertices around until I got what I wanted. I may have a few words to say about modelling face lines, but that is rather boring, and in most cases tends to add a lot to the poly count. In this case the whole thing is a low poly model, including the above new shot of his body. Still have a lot to go, but I guess it's a start.

Some cred to the right folks...
Thanks Litst for the eye shader. I don't think this guy'd be believable without that.
To the guys who share the Wings3D forum, for letting me lurk and learn that I can't model that way... Maybe someday...
And let's not forget Kix for Modding this forum... Haven't heard from him in a while...

Ken
dork.gif


MarkBremmer ( ) posted Fri, 23 July 2004 at 6:39 PM

Wonderful!






thomllama ( ) posted Fri, 23 July 2004 at 7:27 PM

AHHHH HE'S GOT NO FEET OR HANDS!!!! ECCCKKKK LOL Just kidding, very cool :) Maybe do a tutorial for it? over at the magizine??? :)






Hexagon, Carrara, Sculptris, and recently Sketchup. 



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