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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 21 9:06 pm)



Subject: How do i fix 3DS's that do this when inported?


Methastopholis ( ) posted Wed, 28 July 2004 at 6:00 AM · edited Fri, 26 July 2024 at 7:07 AM

file_119205.jpg

How do i inport this properly so it doesnt look like this.


geep ( ) posted Wed, 28 July 2004 at 6:16 AM

Did you UNcheck the "Percent of figure size"? ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



TrekkieGrrrl ( ) posted Wed, 28 July 2004 at 6:34 AM

It's caused by the 3DS being a newer version that the one Poser knows. Someone with a program like MAX may be able to fix it. It's not uncommon, unfortunately.

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  Using Poser since 2002. Currently at Version 11.1 - Win 10.



neilp ( ) posted Wed, 28 July 2004 at 6:52 AM

If you have a copy of MAX then you can choose to "attach" all of these objects together.


maxxxmodelz ( ) posted Wed, 28 July 2004 at 9:38 AM

The reason this is happening is because the model was saved as a 3ds with Xform modifiers. You need someone with 3dsMax to apply "RESET XFORM" from the tools panel on each part of the object that's "exploded", and resave. That will fix the problem.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


hasseh ( ) posted Thu, 29 July 2004 at 12:34 AM · edited Thu, 29 July 2004 at 12:37 AM

file_119206.jpg

I have the same problem and have tested all above without any good result as you can see on the image. Im a newbee on Max and not soo familiar with the program yet soo please give me moore hints what to do..

Message edited on: 07/29/2004 00:37


swfreeman ( ) posted Sat, 31 July 2004 at 8:33 AM

this happens often in max when you or the modeller mirror/ copy elements of the figure and use it somewhere else on the figurte again (wheels) .. its a nono for poser.


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