Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
Visit the Carrara Gallery here.
Thanks for the feedback, my wife isn't much of a critique. "Nice" is about all I get out of her. Yeah, I have to watch what I say about this here beaver, half of what I type gets the edit. I'm thinking about filming a creek by the house and running the quicktime over a plane or cube as a rotoscope... then the pebble texture under. The movie would have to be semi-transparent...but it would give me annimated water. It seems to me that there are two schools of thought with many of these images. Some 3Drs feel a scene should have objects and textures that are 100% computer generated - hand made. The other school uses photos, scans, digital movies, etc. to populate their scenes. What do people think about this observation? R.
Never Give Up!
I think you can use whatever you think will work best for you. I am on the only computer generated school of thought, but I think your idea is interesting and it might work quite nicely. Is this for a client? or just for fun. If it's for a client, then you need to find the most cost effective path that will please this client. If this is just for fun, you can do whatever feels good to you, since you need to only please your self. About the wife, I get the same response from mine.
Never Give Up!
I think you have a good foundation. I would use falconperigot's suggestion an add a couple of "modeled" items in the creeks bottom. The texture you are using for the bottom right now is to clean and flat. Try adding some underwater vegetation too. I really like the texture you have on the fish. That looks very good as it is. The beaver looks good to. I think you need to add some branches to the den, (thats what it's called right?) They are mainly made out of twigs branches and mud.
Message edited on: 07/29/2004 07:56
As far as which way is better, compositing or all CG... would Jurasic Park have been as mind-blowing, if it was all animation? Or does the interaction between real-life and CG bring an extra level of "realism" to the scene as a whole. I agree that it should be whatever floats your boat... I mean, beaver. (That IS fun to write about... isn't it! ;) ) You could also look at what the Shader Pack's FakeFresnel does for looking at an angle to water. There was a thread the other day discussing it and showing an example... I forget who's it was, but it was recent. Good luck!
I've seen a few beaver ponds. They always have a mud-packed dam, behind which is a kind of mud-bottomed pond with alot of debris and dead plants, like you'd find growing in the meadow that they flooded. The lodge is as close to the middle as they can get, but they often burrow into the bank instead.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Never Give Up!