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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Posing with Dynamic Cloths


Robo2010 ( ) posted Wed, 04 August 2004 at 12:34 PM · edited Mon, 03 February 2025 at 12:44 PM

Today, I thought I should give Dynamic cloth room a try. I download a few Dynamic cloth freebie's. Looked at a tutorial, "Do not pose yet"..."Set Parent, to hip" and so on. Then go into cloth Room.."Clothify". So when do I pose the character? In a animation? The outfit is one complete prop, that if I do pose the character, the outfit goes the oposite way. I have to do it all over. I am not into this cloth animation yet. Only to understand the cloth room and Dynamic clothing. Maybe I jumping to far ahead. Any suggestions?


steveshanks ( ) posted Wed, 04 August 2004 at 12:43 PM

Try it at about 15 frames, then you'll 15 to let it settle... the cloth room may seem a bit daunting at first but it is very much worth it.......Steve


Robo2010 ( ) posted Wed, 04 August 2004 at 1:04 PM

15 Frames?..ok will do...Thanks Streve. :-)


shogakusha ( ) posted Wed, 04 August 2004 at 1:05 PM

My standard for the Cloth Room is 30 frames. first load your figure, turn off all IK, go to Windows/Joint Editor and click Zero Joints button. Load your dynamic cloth item. Make sure it loads pretty much properly fitting your figure. advance to frame 30 on the animation counter. Apply your pose to your character. Go to the Cloth Room and click 'New Simulation' Enter 15 frame for Draping. Click Clothify and select your dynamic cloth prop. Select collision objects (your figure at a minimum). click Calculate Simulation. When all is done, your figure should be in your pose, the cloth should be covering the figure and look 'natural' and the animation counter should be at frame 30. You can slide the animation counter back and forth and your figure will move from the classic 'daVinci' pose to your selected pose with the cloth item following. If you want a new pose, you will have to run the simulation again, and remember to only apply your pose at frame 30. Hope this helps. Shogakusha


Dale B ( ) posted Wed, 04 August 2004 at 1:47 PM

These are good ideas to get started with. Draping time is going to vary, depending on the size of the cloth item and the complexity of the object it is draping against. You will find that adding more frames that 30 for the effects will be more and more appealing. There is both applied gravity and applied intertia; if you have the figure move a distance, there will be a tendency for the cloth to want to 'stay in place' (conservation of momentum). Thicker cloth can take longer to drape, and if your character moves any great amount, you may need to add 30 to 60 frames at the end of the animation to allow things to stop swaying and settle once again. On the other hand, this can lead to some very impressive still renders. By choosing the frame in the animation that has the look you wanted, you can have effects that seem to suggest that serious action is occurring.


stallion ( ) posted Wed, 04 August 2004 at 2:16 PM

Attached Link: http://www.PhilC.net

I use PhilC's tute the one using the halter dress as a sample however you can use any dynamic clothes you want it will work the same look under the tutorial tab on his site I love the cloth room

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odeathoflife ( ) posted Wed, 04 August 2004 at 5:29 PM

I also like to add a little twist in the figure body to get a nice flow to the clothing. so say your end pose is on frame 15, youmay want to add a 25 deg twist to teh whole body as well. The cloth room is super fun and I found very addicting once you start playing with it.

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xantor ( ) posted Wed, 04 August 2004 at 7:11 PM

A problem I have with dynamic clothes is making them. I make clothes with single sided polygons but they never seem to work in the cloth room. Could it be because the polygons are triangles?


Robo2010 ( ) posted Wed, 04 August 2004 at 8:22 PM

Hey!..this is great people from the resourses I have. Not really helpfull. :-) Thanks


Tashar59 ( ) posted Wed, 04 August 2004 at 8:40 PM

xantor, I thought poser worked better with quad polygons. I don't know the answer, I'm kind of asking for an answer too. I seem to have less problems with my modeled stuff that way.


xantor ( ) posted Thu, 05 August 2004 at 1:45 AM

Beryld the problem is that I have no way of making them quad polygons, as far as I know...


Tashar59 ( ) posted Thu, 05 August 2004 at 2:27 AM

Attached Link: http://www.renderosity.com/freestuff.ez?Topsectionid=1&Form.SortOrder=UserName&Start=299&Sectionid=

Have you tried this? deTriangle, some thing to that name. Anthony Appleyard? Not sure of the name (SP) The link will take you to the last page of utilities, you'll find it there. I make my stuff in Wings, don't need this kind of stuff. Also, not sure, but I think you can change it in Wings too. Tesselate gives the option of Tri or Quad.


xantor ( ) posted Thu, 05 August 2004 at 2:38 AM

I will try detriang by anthony appleyard, thank you. I might try wings 3d too but I haven`t installed it yet.


Tashar59 ( ) posted Thu, 05 August 2004 at 2:58 AM

Cool, let me know if it works.


EnglishBob ( ) posted Thu, 05 August 2004 at 5:46 AM

Attached Link: http://www.poserfashion.net/tutorials.htm

"Not really helpfull" - have we not solved your problem yet, Robo2010? Try Serge Marck's tutorials - they go deeper than you need at the moment, but certainly got me started.


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