Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
you could create your own morphs.. its a bit of a shortcut if you want to lessen the amount of resources poser hogs. for example: lets say you have an expression/face you want to use for one of your V3 characters.. you can load your character, inject all of V3's head morphs, use the expression or face pose that you want, and then export the head as a morph target. zero the figure first (window -> joint editor -> zero figure). load your face morph or expression, which will turn all the morph dials to their appropriate position. then export the head. (file -> export -> wavefront object. uncheck 'universe', select 'head'. uncheck all the boxes in the export settings dialogue). now you have a 'static' morph of the head the way you like it, and you can now load this as a face or expression morph. just click V3's head and go to proprtties -> add morph target, and you can load your morph. instead of needing to load 100 morphs for one expression or face this way, you can do it by loading just 1 - and cut your resource requirements and loading times drastically. it may sound complicated, but the whole process is very easy and fast. cheers, -gabriel
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One of the disadvantages of using Faces/Expressions with V3/M3/etc3 characters is that they don't seem to work if all the requisite needed morph injections have already been added to the character. Is there any shortcut to this process outside of injecting all the head morphs?