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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Oh, those breasts (no nudity) :-)


lucstef ( ) posted Fri, 20 August 2004 at 3:46 PM ยท edited Sat, 23 November 2024 at 5:57 PM

Attached Link: http://www.this-wonderful-life.com/various05.htm

Vicky and Stephanie models (1, 2 and 3) all share a common problem to me: their breasts seems as they are been attached with two nails to the shoulders and NOT naturally extruding by the chest area and pointing to the outer side.

If you watch at the example I'm attaching (thanks to fls13 who brought it up), you can see what I'm telling, same thing if you watch at Judy and its Yamato mods.
I can see that smaller size breasts could be shaped that way, the problem is that when you start to play with the dials all you get is bigger balls attached to the shoulders, and you can't correct this with the standard morphs (even worse if you want smaller breasts...).

Now I'm asking: is this a problem on my part only or someone else out there is annoyed as well?

And ok, the earlier models had some mesh problems at the time, say there was not too much computing power to go to high polycount, but today an anatomically correct shape could be achieved without too much problem...so WHY this shape was being kept even with the third generation figures???
And without any way to correct it (at least without breaking the smoothness of the area)???????????

I'm not bashing DAZ, as if it wasn't for them we didn't even have an (almost) anatomically correct and high poly figure; but when I use Judy I start thinking that someone had played the wrong game there...

What's your feeling?


Pretorian ( ) posted Fri, 20 August 2004 at 3:57 PM

I agree , They could be more realistic. of all the features on the models that is the are i spend the most time trying to get right.I'v had more succes with V3 than with SP3. It seems the more realistic you try to make them the more you lose the smothness, they start to look angular, and that is very unrealisic.


geoegress ( ) posted Fri, 20 August 2004 at 5:38 PM

even v3's breast are bad- (gag, yuck)- to far apart and when you try to make em smaller and more realistic the 'base' of the breast where it attaches to the chest dosn't scale proportionally. thornes free breast morphs are some of the best I've seen- but there just for the mil girls


Ben_Dover ( ) posted Fri, 20 August 2004 at 5:41 PM

Attached Link: http://www.cgchannel.com/news/viewfeature.jsp?newsid=2050

I've seen this link mentioned earlier and visited the site. Has anyone else checked out his animation short? Check out the link, it's 28 megs and begins loading as soon as I access the site so if you don't have broadband you might want to skip the link. For those WITH broadband, check it out. It's fantastic. Oh BTW, to stay on topic, I like breasts of all shapes and sizes. In fact, some of my best friends are breasts. ;)


Phantast ( ) posted Fri, 20 August 2004 at 5:53 PM

The truth is, that people have been complaining about this feature for ages. I can't see why Daz couldn't have got it right. Also V3's hip shape is unnatural; at least this is easier to fix.


Crescent ( ) posted Fri, 20 August 2004 at 10:27 PM

SWAMP - did you put V3's head on the Mil Girl? If so, I do have a tutorial that might help on the .cr2 part: http://www.fallencity.net/tut-posa/poptop-a1.php Hope this helps, Cres


maxxxmodelz ( ) posted Fri, 20 August 2004 at 11:09 PM

"I've seen this link mentioned earlier and visited the site. Has anyone else checked out his animation short? Check out the link, it's 28 megs and begins loading as soon as I access the site so if you don't have broadband you might want to skip the link. For those WITH broadband, check it out. It's fantastic." Holy crap. Now that's an inspirational animation! Thanks for that link, I'm glad I checked it out, Ben.


Tools : ย 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Photopium ( ) posted Fri, 20 August 2004 at 11:13 PM

That's looking good but if you want to circumvent the stigma attached to the model, you may want to reduce the size of the head. The larger sized head is indicative of a younger model, particularly around the age of 11-15. This was pointed out to me when I made the MGPT Magic Mag set by an alert member whose name escapes me at the moment. -WTB


richardson ( ) posted Sat, 21 August 2004 at 2:34 AM

ADP001 has some pretty powerful morphs in his Maria package. A lot of independent movements, too. None that I've seen tuck the breast under the arm as it should be though.


hauksdottir ( ) posted Sat, 21 August 2004 at 4:40 AM

I'm going to ask you to delete that image and repost it with the genital area covered up or cropped higher. With that head size to shoulder size, she looks to be even younger than 12, so the makeup and breasts are disconcerting. *** The regular Vickys are pinheads, but a normal proportion for adult females should be possible to achieve. I typically scale the head to 103-105%. As to breasts? I think they were shaped that way to make it easier for clothing manufacturers (remember when DAZ was a content company?) to make bras and swimsuits. Only underwire and spandex will give breasts that shape. Remember the cross-your-heart bra to "lift and separate"? Not too long ago, that look was very desirable. If you want to play... Natalia3 has a triple breast morph. ;^) She has a lot of other morphs, too. Carolly Poser Coordinator


lucstef ( ) posted Sat, 21 August 2004 at 6:14 AM ยท edited Sat, 21 August 2004 at 6:14 AM

Content Advisory! This message contains nudity

file_123779.jpg

Yes Carolly, I must say that that shape is great for clothed characters too. The problem is: there's no way to achieve a realistic nude shape without breaking the smoothness of the chest area even with the morphs (included or available in the packs).

This is the best one could get on V3, with only sterumnarrow and negative rotatein, but be aware: when you start fiddling with the sizes, you're entering a dark alley.
And as you can see, that "breasts attached with nails to the shoulders" feeling is still there.

I'm not even speaking of the "laydown" morphs et al, I think they are there only to get a name...luckily adp001 has addressed this problem :-)

[rant mode on]
Now you can see why Poser images are boring sometimes: after too many minutes searching for the view and the clothing you want, you haven't the mood to start correcting the shapes with so many morphs available and so many flaws to correct, and then you go out with another NVIATWAS :-DDD
[rant mode off]

Message edited on: 08/21/2004 06:14


FreeBass ( ) posted Sat, 21 August 2004 at 2:12 PM

You seem to be sayin' "NVIATWAS" like is a bad ting.....



WARNING!

This user has been known to swear. A LOT!


lesbentley ( ) posted Sat, 21 August 2004 at 5:45 PM

Content Advisory! This message contains nudity

file_123780.jpg

The Mill woman have terrible breasts, that's one of the reasons I still use the P4 Nude Woman for most of my renders. I think it was a bad idea puting the breasts in the collars instead of the chest.

The hip/thigh joints are another part of the mill woman I dislike.


Ben_Dover ( ) posted Sat, 21 August 2004 at 8:37 PM

As long as we're going to plug a product, ADP also has the "Just an unbelieveable body" pack for V3. I haven't used it but the promo images look real good, including a shot of V3 hanging upside down with breasts morphed to coincide with the gravity. Has anyone else used this and what are your impressions of it?


richardson ( ) posted Sat, 21 August 2004 at 10:45 PM

Content Advisory! This message contains nudity

file_123781.jpg

Has anyone else used this and what are your impressions of it? adp001's morphs are the same in both packages. This is an example of some of the things you can do. Some morphs will swell the whole upper chest up to the clavicles. Most work well with v3 morphs or even Wyrmmaster's. There's a lot of room for improvement but still over my head.


Ben_Dover ( ) posted Sun, 22 August 2004 at 1:27 AM

Whoa! I'm skeered, those look like ski jumps! You might poke an eye out with one of those. ;) Thanks for the response though, I should do a gallery search and see if I can find more examples using JAUB.


hauksdottir ( ) posted Sun, 22 August 2004 at 1:48 AM

Ben_Dover, I saw an ad just yesterday where the nipples sat waaaaay on top, like cherries, except the model was standing. Even tip-n-tuck surgeons are more accurate. ;^) Carolly


Tguyus ( ) posted Fri, 03 September 2004 at 10:43 PM

file_123782.jpg

I've spent hours and hours trying to improve the appearance of my characters' (rather large) breasts, including fussing endlessly with MTs and magnets to get the topslope reasonably smooth and the shape right. The biggest challenge has always been getting the cleavage right without breaking the mesh. I think I've finally had some success with V2 (see attached pic of a character I made a few months ago... my more recent characters are actually better). My latest characters are finally close to being acceptable, including shape and dynamics when the breasts bounce and jiggle.

V3 is completely hopeless IMO. Bizarre discontinuities at breast-collar interface, difficult-to-modify default shape, etc etc. My inability to solve V3's other flaws when she bends at the knee, elbow, and thigh convinced me to abandon her. TG


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