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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)



Subject: Clearing out unused shader nodes in P5? (Okham? Ajax?)


shogakusha ( ) posted Sat, 21 August 2004 at 2:40 PM ยท edited Wed, 23 October 2024 at 6:13 PM

Does anyone have a script, pose file or utility that can clean out all those annoying leftover nodes in the Material room and reset diffuse and specular back to their default settings? THanks, Shogakusha


caulbox ( ) posted Sat, 21 August 2004 at 3:30 PM

Netherworks has a "Poser 5 Reset MAT Script" which is available at his site, or in free stuff here (search for reset should find it). There's also a couple of materials available (from the MalePoser site as I recall) which will do the same job on individual materials, and set them to either white or transparent.


caulbox ( ) posted Sat, 21 August 2004 at 3:41 PM

... a search in free stuff here for "maleposer" will find the material files too.


shogakusha ( ) posted Sat, 21 August 2004 at 3:53 PM

THanks muchly! Found it!


caulbox ( ) posted Sat, 21 August 2004 at 3:56 PM

You're welcome.


GladysClump ( ) posted Sun, 22 August 2004 at 1:36 AM

Out of curiosity couldn't this also be done by making a library preset of the default PoserSurface settings, and then just applying that to any object or figure to clean things up? Or did you mean something more complex, like putting each particular figure back to its own default settings?


caulbox ( ) posted Sun, 22 August 2004 at 4:59 AM

You could indeed make a material file from default settings, and apply it to any material. That's effectively what the "maleposer" materials I referred to do. The search incidentally is not to the materials but to some poses which reset the nodes for various characters (sorry). The beauty of Netherworks script is that you can use it to effect all the materials in any figure or prop (as long as there's at least one figure loaded in the scene). Works brilliantly, and almost instantaneously.


GladysClump ( ) posted Sun, 22 August 2004 at 5:31 AM

Ohhh ok, that would be more efficient, thanks for your answer, I'll have to go hunt that thing down.


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