Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 04 2:40 pm)
There is a bug in the Habware software so it only works properly with a scale factor of 1. It worked OK with early versions of Max, but not any more. My Scaler utility (in Freestuff) will do the business for you. If you are in Europe and use a comma as a decimal separator then you will need an upgrade. If so, e-mail me at maz@sandylodge.demon.co.uk with 'Scaler' as the subject and I'll send it to you. Maz
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I'm trying to create some cybernetic add-ons for M3 using 3dsmax6 and I'm having problems with the import and export of said figure. I'm using scaler3.0 at a rate of 4000% for the import of M3 and after deleteing all unnecesary body parts (leaving just the arms) I attempted to export this as a trial run as all the add-ons would be based on this. After exporting .OBJ I ran it through scaler again at a 4000% reduction then opened in UV mapper. theses are not M3's arms. does anyone have any tips or hints on how to do this or just an easier way of going about it? Any help would be greatly appreciated.