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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 04 3:06 am)



Subject: obj to max 6 for poser problems


sdmakai73 ( ) posted Sat, 21 August 2004 at 6:44 PM ยท edited Fri, 26 July 2024 at 7:08 AM

I'm trying to create some cybernetic add-ons for M3 using 3dsmax6 and I'm having problems with the import and export of said figure. I'm using scaler3.0 at a rate of 4000% for the import of M3 and after deleteing all unnecesary body parts (leaving just the arms) I attempted to export this as a trial run as all the add-ons would be based on this. After exporting .OBJ I ran it through scaler again at a 4000% reduction then opened in UV mapper. theses are not M3's arms. does anyone have any tips or hints on how to do this or just an easier way of going about it? Any help would be greatly appreciated.


iamonk ( ) posted Sat, 21 August 2004 at 9:03 PM

If you are using the Habware plugins, and the scaling is an issue... Import to Max at 1000 Rotate Model checked Export from Max at .001 Rotate Model checked Let me get you a screenshot...


iamonk ( ) posted Sat, 21 August 2004 at 9:13 PM

file_124006.jpg

This should get you started.


sdmakai73 ( ) posted Sun, 22 August 2004 at 5:24 AM

Thanks for the input...I tried it to the tee, but all I got was the same flat images. even tried UVmapping and unwrap(thinking that might solve it, but for some reason M3's arms come back out as flat objects in poser. I'll keep playing around until I get this. Trial and error...that's how I learn


Maz ( ) posted Fri, 22 October 2004 at 5:25 PM

There is a bug in the Habware software so it only works properly with a scale factor of 1. It worked OK with early versions of Max, but not any more. My Scaler utility (in Freestuff) will do the business for you. If you are in Europe and use a comma as a decimal separator then you will need an upgrade. If so, e-mail me at maz@sandylodge.demon.co.uk with 'Scaler' as the subject and I'll send it to you. Maz


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