Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
Your question isn't totally clear, but from what I can see, the answer would appear to be "no." Poser 4/ProPack doesn't use material shader nodes like Poser 5 does. You can creat MAT files that apply texture, bump, reflection and trasnparency maps and assign strength values to each, but a MAT of the complexity shown in your screen shot wouldn't work in non-P5 versions.
Sorry, I can see that my question would seem unclear. What I'm really wondering is about using a texture-map to control the "reflection value" (like "transparency value"). Like this: white in the image-map would mean using your full "reflection value" and black would then be -1 (or -100% of initial value).
I've only had P5 for about three weeks, and I'm already very spoiled. :-) YES! After all the horror stories I heard about P5 I was very, very wary of upgrading, but I finally took the plunge and I'm so glad I did. P5 is superior to P4 in a multitude of ways, and it's very stable on my system. bonni
"When a man gives his opinion, he's a man. When a woman gives her opinion, she's a bitch." - Bette Davis
I did upgrade to P5 as soon as it was released. I've cursed it many times (stability is not a word I would use when describing it), I'v put alot of money into it (expensive RAM). It's the only software I own that constantly make me think I need a faster, bigger and meaner computer (I also own Lightwave and DeepPaint). But, to be honest, I would never go back to P4.
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I do not seem to get any answere in the "Poser technical" forum, so I'll try here.