Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)
As for the lamp, absolutely sure...I don't use textures in poser at all since getting vue. I just set up materials in vue for stuff like "vicky head" etc and use those. This was 4 objects including the lamp grouped as a single .obj and exported without any applied maps (all white). Then when I went to apply maps by hand, they would apply but not correctly (like, lips were face color, irises were face color, hair was transparent in the wrong places, etc.). I've had that torus problem too. One of my standard poser figures wears a brow ring in poser, which is IMHO a fairly mild piercing. In vue she's much more radical with a giant telescoping spike thru her head! MaryCanary
I don't use textures in poser at all since getting vue. I just set up materials in vue for stuff like "vicky head" etc and use those. Wow...why is it the best ideas always seem so obvious when pointed out? Thanks very much for mentioning this, Mary. It's going to save me a lot of repetitive motion! :) Varian
Well, just for the record, I want to mention again that I know a coder who's working on an app which will automatically adjust the .mtl file exported with textured Poser characters to fool Vue into thinking the textures are in the same folder, and load them accordingly-- it's essentially an automatic mtl editor. All without time consuming texture loading or HD-wasting copies. :) I hope it's soon. As it is, I hate having to do any of the choices, and I think it would have been super for Vue to at least give us the option of locating any missing textures upon loading the object. Bryce does it--- why can't Vue? Cheers, Mike
Oh Mary Canary, don't get me wrong now. I have in fact started saving materials since reading your suggestion. It hadn't occurred to me. Doh. But your idea is a good one, and probably the best solution of all. :) I continually alter my Poser character textures though with Painter, and when you do that alot, that's when the convenience of exporting with a texture comes in handy. But now since reading what you said, I have set up numerous materials in the Vue library. Thanks! :) The Vue materials are very easy to alter, also, something else which I always have trouble with in Bryce. Cheers, Mike
oops, there's a teensy extra step (I just tested this again). You have to edit the material again and click the "load" button to get it to refresh the picture. However, you don't need to re-save the material once you've done that. (If you're using the same image file for color and bump--which you can, you know!--you'll need to reload it on the bump function too). MaryCanary
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I had a very LONG evening discovering this, so I wanted to spare anyone else similar frustration. If you export a poser figure with attached props or what have you, MAKE SURE all the stuff has UV mapping assigned. I had a gal holding Cal's kerosene lamp that I exported as a single obj and when I imported it into vue all the texture mapping was wrong no matter what I tried to remap it. It puts the textures on but it puts them on wrong (including ones you import directly with the y-1 thing). I finally reexported her without the lantern and bingo, maps went on perfectly. (I exported the lantern separately and put regular materials on it and it was fine too). MaryCanary