Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
All is alright, you have the understanding of mapping. As a new map, first start with Planner so you can see your model. Then if you have materials,you should select your material, one by one and map that part. Like a barrel of a gun should be mapped as a cylider, maybe the handle of the gun would be mapped as a box. Once you start or create your first map, it does not mean you have to keep that particular map, you just want to create uv's . Then you can map any part any way you want. Sharen
Also.. remember to SAVE you newly mapped obj again in order to actually USE the new mapping :o)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Aha...I think this may be my mistake ernyoka1!I wasn't know about this...I will test it and tell you after this if something hasn't gone well. And SAMS3D , my model does not have any material right now.I export them from 3DS as plain objects , altough they have different parts.It's something wrong with this? Best regards!
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Hy there! My problem is simple : I canot apply any texture to a custom made model (like a weapon made in 3DS). Wich is the entire process of texturing a weapon made in 3DS or other program. I do the weapon , and I export it.What should I know before of this? I import it in Poser and I make an .obj then export it again.Again , what should I know about this? I use UVMapper to make the map.But by default it looks bad , so I switch to box , but as box it will not wrap on the model as it should be.What do I miss here? How do you do all of these? What if UVMapper gives me "The item has no UVMap , press to create one" , what kind of UVMap should I choose? All I need are just points to follow and things I should take in consideration.I have worked alot around this so I have some experince.Complete means that I need all the steps explained , but not in detail. Best regards!