Thu, Nov 28, 10:55 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: leg going through dress


nio103 ( ) posted Mon, 23 August 2004 at 11:13 AM · edited Sun, 14 July 2024 at 9:36 PM

file_124344.jpg

I have learned how to make a dress:)

But now one of the legs keeps going through the skirt.

1.When its says multy group how do i fix that?

2.Do I Just delete that part that says no bone?

Manuel(Nio)


TrekkieGrrrl ( ) posted Mon, 23 August 2004 at 11:24 AM

What's the blue group? Buttock? Don't put buttocks in (or alternatively don't put thighs in, that depends a little on the model. How did you bone it? In the setup room? and is it only the right leg?

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



nio103 ( ) posted Mon, 23 August 2004 at 11:29 AM

first i brought the skirt of maya doll to bone. then I group it by myself on the set up room.

  1. its both sides that the leg its coming out .

  2. why not put buttocks in? or thighs Manuel(Nio) P.S ill by online for a while so ill reply as soon as i get email.


TrekkieGrrrl ( ) posted Mon, 23 August 2004 at 12:12 PM

You can't have both buttocks AND thighs as both has to be parented to the hip. And in Poser, no parent can have more than one child. So it's EITHER buttocks OR thighs (and usually thighs) but not both :o)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Jim Burton ( ) posted Mon, 23 August 2004 at 1:16 PM

I think the best E-Z way to set up a short skirt is to have it all hip mesh, with ghost thigh operators. As the figure's thighs are a child of the buttocks you will also automatically get rotations for the figures buttock's too. If you had a buttock operator you would get double rotations. Actually, a parent can have any number of children, look at the figure's hip, for example. I think you ment it the other way around, ernyoka1. ;-)


TrekkieGrrrl ( ) posted Mon, 23 August 2004 at 1:27 PM

Er.. yes, of course.. sorry for confusing the matter blush

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



lupus ( ) posted Mon, 23 August 2004 at 2:02 PM

Hi Manuel! I think you should try Jim Burtons advice. Otherwise (alot of mesh tweaking) you could try using only your abdomen and hip bones, adding a "skirt bone" for the rest (as a child to the hip), just for minor bending. The different poses you then control through morphs. If you still are setting up the groups in LW then just keep the Abdomen and Hip groups (as closely as possible to the original mesh) just make the remaining polys a group (part) named "skirt".


nio103 ( ) posted Mon, 23 August 2004 at 2:04 PM

can someoen explain a little about children and parent. dont understand. Parent is when you lock something to a body part right? and childern i dont know.


lupus ( ) posted Mon, 23 August 2004 at 2:52 PM · edited Mon, 23 August 2004 at 2:54 PM

file_124345.jpg

I'll try this a "simple way". Look at the image. The Hip is parent to both Abdomen and Left/Right Buttocks. This would mean that if you bend or move the "Hip bone" it's "Child bones" will follow (ie. all bones in the image). If you bend, say, the "R Buttock bone" only the "R Thigh bone" will follow. If the "R Thigh bone" had "childs" they would of course also follow.

Message edited on: 08/23/2004 14:54


nio103 ( ) posted Mon, 23 August 2004 at 4:46 PM

Thanks lupus and philc for helping me understand how to build this skirt from an obj . I learn how to comform the dress and bone the dress and group the dress. :)

Heres the a wallpaper of the dress in action

http://www.renderosity.com/viewed.ez?galleryid=747031


nio103 ( ) posted Mon, 23 August 2004 at 5:01 PM

explain what is ghost thigh operators Jim Burton and what to press to get them on the dress.

1.I never herd about ghost thigh operators.

2.thanks lupus i save the image

Manuel(Nio)


Jim Burton ( ) posted Tue, 24 August 2004 at 4:02 PM

If you take any valid, working CR2, you can have the last part (or group) in any chain as a "ghost" part, with no mesh, the mesh that would have been this part can be all in the parent of the part. I do all my shoes with ghost toes, for example. O.K., here is the E-Z way: Find a working skirt CR2 for the figure you want the dress to fit that is set up the "regular" way, with hip and buttocks in mesh, no thighs, no shins. Point it (the CR2) to your new dress mesh which is all hip part (you have to weld up any old seams, too. The CR2 calls out the OBJ file in two places as I'm sure you know. In you favorite text editor (or better yet, a CR2 editor) so a search and replace of "lButtock" with "lThigh", "rButtock" with "rThigh". Open the new CR2 in Poser, make adjustments as required. If you start from the figures CR2 it is a little harder, as you must first delete the thighs before you use that name for the buttocks. Yes, it does get complicated! You might want to look at some of the many threads at PoserPros' Characters and Clothing forum on this subject.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.