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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 7:27 pm)



Subject: Texture Problems after MAX import


Holli ( ) posted Wed, 08 November 2000 at 3:24 PM ยท edited Sat, 21 September 2024 at 7:34 AM

Content Advisory! This message contains nudity

Attached Link: Texture Problems after MAX import

file_136990.jpg

Here is a little problem that really confuses me. Both characters where P4 Woman imported in MAX3.1 Both have the same texture or "should have" There figure in fron is a imported 3ds file The bitmap has these strange holes and white lines appear on some body parts. But here I can work with sub-textures like the cell glow as seen in the picture. The figure in back is a imported obj (HABWARE) The bitmap looks fine but I can't get any sub-texture working. Why ! Whats wrong ? Did I miss something ?


JeffH ( ) posted Wed, 08 November 2000 at 5:04 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=2104

The lesson here is only use OBJ files ;-) What's a sub-texture? Before I forget, try asking this in the MAX forum section as well: http://www.renderosity.com/messages.ez?ForumID=2104 -JH.


ColtCentaur ( ) posted Wed, 08 November 2000 at 7:32 PM

Use really need to use MAX Pose to get it just right. It costs $100 full version but you can geta demo for free :) -Colt


U91731 ( ) posted Thu, 09 November 2000 at 8:37 AM

Are you sure you don't have a reflection map on? If so, you can either turn it off or make it a texture map instead of spherical reflection. It almost looks like a reflection map is applied. Also, I usually have to modify the normals when importing an object file. Usually there a few body parts that don't take the maps without Modify Normals.


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